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Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)

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Mill Wilkinson:

--- Quote from: Lord Dick Tim on July 03, 2013, 02:56:04 am ---We are on for Wednesday nite people! 
Send me or PapaParadox a steam friend hit if you want in for the play test.  We don't "Need" more people, but more people would generate more ideas that will hopefully find a break in the system that would otherwise sneak it's way in.

Next week, if all things go as planned, we implement Air Ship combat and stats.  More on this to follow, when I write it -.-

--- End quote ---
Time is EST still?

Lord Dick Tim:
Yes it is.  We've managed to get another game in with two new players, they were able to pick the game up very quickly, one didn't even have any experience with previous pen and paper type games so thats a huge plus for the direction we've been going with while developing the systems.

We might not get to airship combat next week as I hoped, the story took a different turn and unless I blue lightning the event into place it'll seem awkward and out of place, plus I get more time to adjust and set stats to a few starter ships while flushing out the lore and feel of ships that don't exist in GOI.

Added more clarity to Death and Dying and the way in which characters can be healed inside and outside of combat.  The balance to Dex giving it some shooting power worked out well, though it has to be watched as we add experience and "level" gain to the pool to allow for the characters to grow their stats and become greater threats, which will also increase the challenge.

Papa Paradox:

Wazulu :
Oh, wait, you folks don't mind D&D newbies? In that case I may sign up for the next test, but be warned, I'll probably be very frustrating and due to sod's law very lucky.

Lord Dick Tim:
Lol, don't worry about being overly lucky in this game, a bad luck streak quickly results in death.

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