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Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
Lord Dick Tim:
That's correct!
The more we play with the system of rules and abuse them at this point the more we can cut down or add different skills to allow for a balanced play experience.
I definitely want social skills to work with as many actions as a battle does, the use of multiple skills and tools will be imperative to an outstanding success.
Qwerty Kun:
Hey Tim,
If you want someone to help test the social systems of your rpg, I love running social and intregue campaigns in all systems I can get my grubby hands on. I could help you out if you want it.
Cheers,
Qwerty
Lord Dick Tim:
That would be great Qwerty!
Send a PM to me when you have time to spare so I can have you pick some systems apart. I'm also modding my first post to include links to all the current google docs for viewing pleasure.
It's very primitive at this stage, so bear that in mind.
Lord Dick Tim:
Made updates to the google docs and cleaned up some of the information. Set to start using Perks for the next play test, also have made a "clean" character sheet I'll be giving to the play testers.
Plasmarobo:
This is starting to look good.
Consider me interested for future play tests.
I'll do what I can to make it.
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