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Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
Lord Dick Tim:
I was thinking about racial/national selections and the thought of "Free Peoples" came up, social groups that don't identify with any faction like Anvala or Wastelanders.
Mill Wilkinson:
Instead of "Free Peoples", why not name those folks "Unaligned"?
Perk ideas, free to dissection for the benefit of the system.
Grounded: For the majority of your life you have been living among the common people on the ground, learning to survive in the harsher conditions of groundside. You add +1 to any Survival or Bushman rolls you make.
Airborn: Due to curious circumstances, you were born while travelling in the air. This is often the explanation to your natural nimbleness while flying. +1 to any Flight Operation or Acrobatics rolls.
Medic: You are a trained physician or medicine man. +1 to Emergency Care and Chemistry rolls.
Lumberjack: Your physique is a sight to behold, but being large has its downs. +1 to Constitution, -1 to Intelligence
Flak Cannon: Your sharp tongue gets you into trouble as much as it gets you out of it. Carousing and Socializing +2, but a fail is met with harsher consequences.
Sweetly Suave:The opposite sex has a harsh time resisting your compliments and you instinctively understand them better than your run-of-the-mill comrade. +2 to Socializing and Empathy against opposite sex. Failure in these rolls against the same sex, however, may end worse than usual.
Synonym for Merry: You are more interested in the same gender as you are, but thus you pay attention to them more. +2 to Socializing and Empathy against same sex. Failure in these rolls against the opposite sex, however, may end worse than usual.
Lucky:Your stars were aligned well on the night of your birth. Once a day, you may reroll one dice-throw. The ending result has to be accepted, even if worse than the previous one.
Natural Command: Ever since being a child you have been the leader of the group, and this adeptness has continued to adulthood. Once a day you may add your Eloquence to any throw your crewmember is throwing.
If you like, I can invent more of these. :)
Johny Cyanide:
I like fee peoples It seems to fit theme well. also more traits YAY!
Ruffian: I say aren't you the tough customer. You can add on all your negative social modifiers on as damage when using appropriate gear (Poor quality)
It's mostly Ornamental.: Tell me who is your designer. You could never pass up on a weapon with a well know makers mark. You can use a personal weapon's damage die as a bonus for any social skill checks when using appropriate gear. (Ornate)
Lord Dick Tim:
These are all so perfect, I'll start adding to the doc soon.
Also looking at profession templates, the idea goes two ways. Either as a template that is put on a character with different skills or bonus attributes or as an example of particular skills and point arrangements that best fits the character within a specific role.
I prefer the later, it acts like a quick reference for building a character without limiting a weird or crazy build that may not be optimal.
The former however structures the game more for tacticle style play with clearly defined roles which makes it easier for wider consumption, not something we really need to concern ourselves with.
Piemanlives:
The Obliviant Day Dreamer
While keeping your head in the clouds has it's obvious consequences, you tend to be more open minded and creative compared to your fellow compatriots, however you tend to be awkward in social sessions.
+3 Scientific/Improvisation
-3 Social/Command
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