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Fire! *Suggestion*
TehPao:
--- Quote from: RearAdmiralZill on May 23, 2013, 12:17:18 am ---Why does charging into your own tar cloud to use the shortest range weapon in the game to get a couple extra stacks of fire sound less than ideal to me... >_>
--- End quote ---
I don't know, could you give me more insight? Seriously. I'm tired of the one liners to down everything. I'm getting more constructive criticism in the in-game chats than mods.
Ofiach:
It's a little thing called teamwork..... you see an enemy go through your buddies tar so you slap him with a flare or flamethrower as soon as he exits it.
OR is this just another example of something the almighty goonswarm doesn't want to see so there will be obvious troll responses, just to derail the topic?
EDIT
/ranton
You know what sorry but I'm going off on a tangent to derail the topic even more. Most people who play ingame won't even come to the forums to make suggestions because they know they will just get flamed and wont get any real feedback or ideas from CAs/mods. That is an extremely sad state of affairs for an indie games forums to be in when they are trying to improve on a game and promote it. No new players will stick around for long when they see the good ol boys come in and swoop on any suggestion that isn't to their liking.
/rantoff
RearAdmiralZill:
Well don't take it to heart. When we don't suggest anything, it's safe to assume that we are of the opinion that the proposed suggestion isn't ideal.
No offense really, but tar is strong enough already. I do wish it caught fire, but only as a visual effect honestly.
Spreading fire is interesting, and could offset the high number of stacks it takes to disable a gun, but if you give it a higher priority, you lose the effectiveness some by making engies know they can't leave that fire there else it'll spread. And that timer would need some good balancing, else you risk some OP potential with never ending fires hopping to new components.
TehPao:
--- Quote from: RearAdmiralZill on May 23, 2013, 12:26:40 am ---Well don't take it to heart. When we don't suggest anything, it's safe to assume that we are of the opinion that the proposed suggestion isn't ideal.
--- End quote ---
I do take it to heart. I come in wanting something constructive, and stupid one-liners coming from mods is REALLY sad.
--- Quote from: RearAdmiralZill on May 23, 2013, 12:26:40 am ---No offense really, but tar is strong enough already. I do wish it caught fire, but only as a visual effect honestly.
--- End quote ---
If it caught fire, I'd set the stack at *Whatever number it originally is* and add 2 or 3 to it. Once set on fire, the tarred part will no longer have tarred effects, and will just be on fire.
--- Quote from: RearAdmiralZill on May 23, 2013, 12:26:40 am ---Spreading fire is interesting, and could offset the high number of stacks it takes to disable a gun, but if you give it a higher priority, you lose the effectiveness some by making engies know they can't leave that fire there else it'll spread. And that timer would need some good balancing, else you risk some OP potential with never ending fires hopping to new components.
--- End quote ---
If set on fire, give it ten seconds (experimental, if proven OP, change the seconds), and if it isn't gone within that time frame, an object in a vicinity of five meters (again, experimental) will catch fire, and the newly flamed object will have half of the original stack. If that isn't taken care of, it'll move onto a new object, halved from the second object.
Fire to Hull -> 15 stacks
Fire to Engine -> 7 stacks
Fire to Main Engine -> 3 stacks
Fire to Engine 2 -> 1 stack
RearAdmiralZill:
--- Quote ---I do take it to heart. I come in wanting something constructive, and stupid one-liners coming from mods is REALLY sad.
--- End quote ---
Well then my apologies for not conveying my humor in good spirits, as that was the intent.
--- Quote ---If it caught fire, I'd set the stack at *Whatever number it originally is* and add 2 or 3 to it. Once set on fire, the tarred part will no longer have tarred effects, and will just be on fire.
--- End quote ---
I just don't see where this would be happening when someone is in a tar cloud. Plus, the components would already be breaking at a rapid pace at this point, so fire stacks would be meaningless once broken. I can only imagine it on a squid or galleon with a rear flamer, but extra fire stacks wouldn't matter when it came to breaking a mass of components anyway.
--- Quote ---If set on fire, give it ten seconds (experimental, if proven OP, change the seconds), and if it isn't gone within that time frame, an object in a vicinity of five meters (again, experimental) will catch fire, and the newly flamed object will have half of the original stack. If that isn't taken care of, it'll move onto a new object, halved from the second object.
Fire to Hull -> 15 stacks
Fire to Engine -> 7 stacks
Fire to Main Engine -> 3 stacks
Fire to Engine 2 -> 1 stack
--- End quote ---
Again, I find it interesting. Makes more sense when you put it that way. It would either be this, or lower the stack requirement to disable guns I think. Curious to see how the logic would look on spreading fires from a design standpoint.
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