Info > Feedback and Suggestions
Damage Indicators
Kanimal:
I think it would be a nice improvement if there was a damage direction (or even just damage) indicator within the piloting UI . Aside from audio, which isn't exactly clear, the only indicator is the component status icons.
Pickle:
Your crew should be spotting enemy ships, most experienced crews will have a pretty much non-stop commentary running of where the enemy ships are, what their intentions appear to be, etc.
This is a really low tech game, it's part of the charm that you have to rely on teamwork and you can't just fall back on automatic piloting aids. If you can't see the enemy from the hgelm position, ask your crew.
(nb, I find the over-the-shoulder view easier whan piloting, you can pivot the view around you)
N-Sunderland:
What is there to see about damage that the icons aren't already telling you?
Kanimal:
Another thought, there are very overt indicators that display when you hit an opposing ship, so why shouldn't there be overt indicators the other way.
--- Quote from: N-Sunderland on February 25, 2013, 11:32:56 am ---What is there to see about damage that the icons aren't already telling you?
--- End quote ---
For example, someone is using a Gatling gun and shooting your balloon. The only indicator is the tiny balloon component icon with a diminishing health bar. It would be useful to see maybe a red glow on the screen indicating that you're being hit. Extra nice would be an indicator relative to your POV that indicates you've been hit from a certain direction. My point is that the current indicators are small and their locations vary and an enhancement to them would be useful IMO.
--- Quote from: Hubert PIckle on February 25, 2013, 11:30:26 am ---Your crew should be spotting enemy ships, most experienced crews will have a pretty much non-stop commentary running of where the enemy ships are, what their intentions appear to be, etc.
This is a really low tech game, it's part of the charm that you have to rely on teamwork and you can't just fall back on automatic piloting aids. If you can't see the enemy from the hgelm position, ask your crew.
(nb, I find the over-the-shoulder view easier whan piloting, you can pivot the view around you)
--- End quote ---
I'll try that over-the-shoulder view to see how that works. I don't always have the luxury of playing with a crew that all has mics, or a crew that is compliant in calling spots and I assume most players are in the same boat...or airship. Or if you have AI crew members, they tend to not be very vocal.
Pickle:
--- Quote from: Kanimal on February 25, 2013, 11:56:10 am ---Another thought, there are very overt indicators that display when you hit an opposing ship, so why shouldn't there be overt indicators the other way.
--- End quote ---
I suspect those indicators are there to reduce the graphical demands. Without the hit indicator there would need to be better modelling of projectiles in flight and splash damage when the target is hit. The hit indicators are a short-cut that allows the game to run on lower-end machines and requires less programming and artwork resources.
For video card reasons (unless this has been fixed) I have to run with shadpws turned off, and on the Artemis (for example) it's impossible to see the rockets in-flight in certain views, so I need some sort of indication I've hit. The gatling is another one where you walk rounds onto target whilst ignoring the sights, the splash animations that would be required in place of the hit boxes probably wouldn't be practical.
Navigation
[0] Message Index
[#] Next page
Go to full version