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Damage Indicators

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Wazulu :
Besides graphical demands, I wouldn't want an upgraded hit system- one of the reasons why Icarus is consistently fun to play is that it can be damn difficult. I think adding in direction to hits makes flanks less effective than they already are and ruins cloud combat.

Kanimal:

--- Quote from: Wazulu  on February 25, 2013, 12:39:43 pm ---Besides graphical demands, I wouldn't want an upgraded hit system- one of the reasons why Icarus is consistently fun to play is that it can be damn difficult. I think adding in direction to hits makes flanks less effective than they already are and ruins cloud combat.

--- End quote ---

That's a fair point.  I would say then that directionless hit indicators would be a reasonable solution.

Pickle:
Perhaps there could be a nondirectional aubible and visual alert.. big bang, sparks and flame?  ;D

RearAdmiralZill:
I always play with my sound up, and could tell you from sound what gun is being shot. Hearing shots should automatically get your attention. Then you get the indicators popping up around your screen to show damage. Those frantic seconds where you dont see the enemy shooting you is a 2 way street. That enemy successfully surprised you, and deserves the reward of a few free shots before you spot him.

Positioning is everything in this game, and giving out GUI prompts to ease finding people is not the way to go for the sake of gameplay. I cant imagine what more you want from what is already given in the form of loud bangs, visual hits on your ship, and damage bars floating around your peripherals.

N-Sunderland:
Exactly. And I still don't see the problem with the current damage indicators. They make the damage very clear with cluttering the screen up much at all.

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