Info > Feedback and Suggestions
Make Classes more Unique (and prevent 3 man hull tanking)
Kinesis:
--- Quote from: N-Sunderland on May 20, 2013, 03:43:46 pm ---What's preventing the teammate of the attacker from getting there at the same time? If there's a ship that's sitting there without attacking at all, both ships are going to see it as an easy target and attack it. No amount of rebuilding will keep it alive against double ship focus. It won't take very much time at all to kill.
--- End quote ---
I have yet to see that in normal games, maybe in the pro end of the game sure, I bet its no problem with built teams and parties, but pros and pubs are too different birds please try to relate. only a small percentage of the game is pros the rest is pubs, and this is an issue with the pubs is typically ships will set off on 1v1, get locked in turtle mode, then the enemies teammate will see you sitting there pounding them and set course for you with your ally in toe. After he pounds you, his ally repairs and leaves, and the vicious cycle continues. Usually ending in whole teams ragequitting after 1 hour of gameplay.
N-Sunderland:
--- Quote from: Kinesis on May 20, 2013, 03:51:09 pm ---
--- Quote from: N-Sunderland on May 20, 2013, 03:43:46 pm ---What's preventing the teammate of the attacker from getting there at the same time? If there's a ship that's sitting there without attacking at all, both ships are going to see it as an easy target and attack it. No amount of rebuilding will keep it alive against double ship focus. It won't take very much time at all to kill.
--- End quote ---
I have yet to see that in normal games, maybe in the pro end of the game sure, I bet its no problem with built teams and parties, but pros and pubs are too different birds please try to relate. only a small percentage of the game is pros the rest is pubs, and this is an issue with the pubs is typically ships will set off on 1v1, get locked in turtle mode, then the enemies teammate will see you sitting there pounding them and set course for you with your ally in toe. After he pounds you, his ally repairs and leaves, and the vicious cycle continues. Usually ending in whole teams ragequitting after 1 hour of gameplay.
--- End quote ---
So this is only a problem when the enemy comes and your ally doesn't?
It seems to me that hull camping isn't the problem, in that case. Getting 2v1ed messes you up regardless of whether anybody's tanking or not.
JaegerDelta:
--- Quote from: Kinesis on May 20, 2013, 03:39:23 pm ---Please read all of it before posting, as I said just earlier your not going to get kills, your going to be a time sink until the other person comes along and attacks your attacker. The game is not entirely 1v1s most games involve atleast 2v2 so you may not get a kill in this instance but you wont give a kill neither, and the other team will just sit there vulnerable attempting to kill you until your teammate finally comes along and returns the favor. Im far from the only one who thinks that the game ends too often in stalemate ragequits do to this issue. And id really appreciate it if I got less "Im an old player your just a noob I know whats best" mentality in terms of feedback.
http://www.youtube.com/watch?v=f3N20k0zlgw
*because its funny yet sadly true in some ways*
--- End quote ---
its not that people are saying they know whats best. they are saying that it is impossible to keep a hull up indefinitely if the armor keeps going down. earlier you said people will just sit on the sand and keep the hull up, while it is possible to keep it up for a while, the math does not work for indefinite hull repairing.
When the armor goes down, it takes X amount of time to get it back up no matter how many you have repairing it, that window of perma hull health damage may be small but it is there. if someone is sitting on the sand as you said earlier they are taking constant damage. that means during that small opening some perma hull damage is being done. if that cycle continues eventually the ship will just run out of health even without any outside input of damage.
that is the reason people suggested you shoot their baloon ( so they cant get up and eventually die) or have your teammate attack the same target as you (so more damage can be done during the perma hull windows or so the perma hull windows can come around more often.)
I dont think people are trying to be rude, I'm just not sure people are understanding what you mean because the math doesn't add up.
HamsterIV:
We are a small community Pros and Pubs are essentially the same thing. I have accidentally run into most of the people who fly in the COGs at some point or other. You do address a valid issue with pub games breaking into a series of 1v1 engagements, but that is due to poor leadership and coordination from the captain's side. 2v1 encounters usually end in under a minute via death or disengagement. If both teams bring sub optimal builds things can last longer, but that is what the Surrender button is for.
Kinesis:
--- Quote from: JaegerDelta on May 20, 2013, 03:54:44 pm ---
--- Quote from: Kinesis on May 20, 2013, 03:39:23 pm ---Please read all of it before posting, as I said just earlier your not going to get kills, your going to be a time sink until the other person comes along and attacks your attacker. The game is not entirely 1v1s most games involve atleast 2v2 so you may not get a kill in this instance but you wont give a kill neither, and the other team will just sit there vulnerable attempting to kill you until your teammate finally comes along and returns the favor. Im far from the only one who thinks that the game ends too often in stalemate ragequits do to this issue. And id really appreciate it if I got less "Im an old player your just a noob I know whats best" mentality in terms of feedback.
http://www.youtube.com/watch?v=f3N20k0zlgw
*because its funny yet sadly true in some ways*
--- End quote ---
its not that people are saying they know whats best. they are saying that it is impossible to keep a hull up indefinitely if the armor keeps going down. earlier you said people will just sit on the sand and keep the hull up, while it is possible to keep it up for a while, the math does not work for indefinite hull repairing.
When the armor goes down, it takes X amount of time to get it back up no matter how many you have repairing it, that window of perma hull health damage may be small but it is there. if someone is sitting on the sand as you said earlier they are taking constant damage. that means during that small opening some perma hull damage is being done. if that cycle continues eventually the ship will just run out of health even without any outside input of damage.
that is the reason people suggested you shoot their baloon ( so they cant get up and eventually die) or have your teammate attack the same target as you (so more damage can be done during the perma hull windows or so the perma hull windows can come around more often.)
I dont think people are trying to be rude, I'm just not sure people are understanding what you mean because the math doesn't add up.
--- End quote ---
Well the math from what ive seen is 3 players, pipe wrenches have 4 rebuild (only 1 shy of the wrench). Which on average from experience ive seen the hull back up in 1.5 seconds. Most guns take longer than 1.5 seconds to reload. Especially the manticore and most all low deck guns you can put on the Galleon. So unless you are running the win combo (chain+flack) there is very little room for error in terms of hitting the actual hull for damage. The ship may take constant damage on the sand but its barely noticeable given how quickly the armor comes back on line. So "eventually" yes they will die if left unhelped but that eventually I have seen first hand go on for 10 minutes. 10 minutes is a lot of time for their ally to see you standing in place and come attack you.
Alot of the games in pubs end in rage-quit stalemates or 1 sided victories, that much I hope is understood by the community. If not then we have a long bridge to gap. If they do understand that much then why? Maybe half of it is incompetent players sure, but whats the other half? Surely this is a prevalent issue and all is not well and dandy as some here want us to believe. This is what I frequently experience and why I have seen teams I have played with leave.
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