Info > Feedback and Suggestions
Make Classes more Unique (and prevent 3 man hull tanking)
Captain Smollett:
No matter how many people are camping a hull, the armor will go down in the normal amount of time. Even with 3 people rebuilding the hull of a Pyra it will still stay down for almost 2 seconds. With many weapons, this narrow window is more than long enough to get the kill, but if for some reason the timing is off and you don't make the kill in the narrow window, the armor can be broken again with an additional 4 seconds of chaingun opening that window again.
Even if you have to break the armor 3 times, the enemy is still not shooting back at you and you are still able to make the kill within 30 seconds. This is actually why you will almost never see a Cogs team rebuilding the hull with more than 2 people and rarely with more than one. Camping the hull is not nearly as good of a defense as killing your opponent first.
Kinesis:
Please dont try to think you know how I have been playing or who I have been playing with by my rank, its misleading and also incorrect to do. Ive played with level 8-10 captains on standard pyramidans to crazy flamer goldfish designs. Ive seen more than enough normal time to know this issue because its not that prevalent in noob town (noob town is just ragequits and captians who dont fly their own ships). Anyway aside from "win builds" anything else has an extremely hard time dealing with turtling. To the point where your "high level captains" you claim I dont fly with just move on or get hit by their teammate. Only so that we can end up doing the same turtle maneuver a few feet away from the ship we just beached. Ironic huh? Its far too effective and drags out games longer than they should be. The unrepairable hull is there to prevent constant survival but the speed that the armor can be rebuilt is almost a shield of its own. As where the only real counter is a chaingun/flack combo which is already absurdly effective as is.
N-Sunderland:
Look, here's the thing.
As I said earlier, if you have three people camping the hull, you will invariably lose the engagement. You don't have anybody firing the guns, so you're not hurting the other ship at all. Three engineers can only keep the ship together for so long, and eventually you will die. How the hell is a strategy that makes sure that you won't land any kills overpowered? Simple answer: it's not. It's delaying your death, but it's damn well guaranteeing it.
Kinesis:
Please read all of it before posting, as I said just earlier your not going to get kills, your going to be a time sink until the other person comes along and attacks your attacker. The game is not entirely 1v1s most games involve atleast 2v2 so you may not get a kill in this instance but you wont give a kill neither, and the other team will just sit there vulnerable attempting to kill you until your teammate finally comes along and returns the favor. Im far from the only one who thinks that the game ends too often in stalemate ragequits do to this issue. And id really appreciate it if I got less "Im an old player your just a noob I know whats best" mentality in terms of feedback.
http://www.youtube.com/watch?v=f3N20k0zlgw
*because its funny yet sadly true in some ways*
N-Sunderland:
--- Quote from: Kinesis on May 20, 2013, 03:39:23 pm ---Please read all of it before posting
--- End quote ---
I did.
--- Quote from: Kinesis on May 20, 2013, 03:39:23 pm ---your not going to get kills, your going to be a time sink until the other person comes along and attacks your attacker
--- End quote ---
What's preventing the teammate of the attacker from getting there at the same time? If there's a ship that's sitting there without attacking at all, both ships are going to see it as an easy target and attack it. No amount of rebuilding will keep it alive against double ship focus. It won't take very much time at all to kill.
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