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Anti-ship melee weapons
Phores:
This would be awesome so definitely semi-necroing.
The ram wouldn't have to be fixed so gunners could still use it. You could make them light or medium:
Most ammo styles could work aside from Lesmok and heavy (not too bad considering how few currently really work with flamer)
Medium:
* Ripper: the pic Sgt. Spoon linked sums it up.
* Devils horns: Large spring driven ram with a horned devil head atop. Firing slams it forward at high speed dealing piercing and a physics push, slow reload pulls it back into place, could be double "barreled".
* Dragons Maw: Grips the opponent when "fired", deals minor damage/sets fires on most components. Can only grip whilst firing.
Light:
* Cat o' nine: Spinning wheel attatched to flails, funcitons much like a chain saw but each blade is on a chain of it's own to extend reach to something usable in very CQC rather than just ramming.
* Barb flinger: a small cross between the hwatcha and the grapple, very short range with a very short lived pull but usable damage.
* Lancer: An elongated spike with a small set of bombs on the tip.
Khamael:
I'll be honest, I clicked on this topic thinking it was going to be stupid, but it ended up sounding like really good ideas. Especially what you added, Phores.
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