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The Mobula

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naufrago:
The only parkour stuff I've found on the Mobula is the ability to jump along the front to get to the other topside guns. Nothing really useful for repairs, though.

Captain Smollett:
Don't forget you can fix the middle engine from underneath.  Not parkour but even the AI does it oddly.

LordFunPants:
oddly enough thats probably the only smart thing i'm surprised the AI does. . with that said. . . made some minor changes to the collision mesh, not sure if it'll go in, but heres hoping.

Zormac:
To be honest, I'm happy with two separate hallways and no access from one steering engine to the other. That would break the "main deck engineer" role and now two engineers would be required to repair engines, which would cost firepower and balance the ship a little. Maybe captains will tax the engines a bit less.

The maneuverability is much better than I expected - it can turn faster than the Pyramidion when using Phoenix Claw, and the vertical speed is just awesome. It's rather easy to avoid lumberjack shots or rams when compared to other ships. It just moves forward rather slowly, but I think it's a good speed to balance the raw front gun power.

As for parkour, the captain can hop on nearby side guns and quickly hop back via railing. However, it's easy to fall. There's also the aforementioned jump from central gun to the side ones.

In conclusion, this ship might take more skill and planning than people wanted. I think many people are just too spoiled with cookie-cutter builds that take little to no skill to use (gat/flak Pyramidion, for instance) to try it. The possibilities are endless. I already have a build in mind and I think it might work.

I'm definitely taking the Mobula for a spin when 1.3 goes live.

Andrej Peribosky:
I like this ship a lot and i will be flying it.
I have two big qualms however

- For engineers, it will be BORING to watch hull/ballon without being able to even see the battlefield. Extremely boring that i can see people NOT joining on a mobula for this reason. Also, each engineer MUST bring standard loadout with no buffs, because otherwise the other engineer must run from one side of the ship to the other and that is not feasible. It would be solved by having a connecting tunnel between port and starboard side... but it's too late for modeling i suppose.

- AI is probably worthless on this ship, unless the engineers KNOW that they HAVE to stay in their side of the ship and not run around like crazy. I'm pretty sure they dont know any better, though.

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