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The Mobula

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Zormac:

--- Quote from: Andrej Peribosky on July 09, 2013, 07:44:46 am ---Also, each engineer MUST bring standard loadout with no buffs, because otherwise the other engineer must run from one side of the ship to the other and that is not feasible.

--- End quote ---

3 engineers, the 3rd one with a buffing hammer. Buff crisis averted.

Gambrill:
Seeing this thing all i can think of is perfect sniper :/

2 merc
2 art
1 either of above xD

NikolaiLev:
This is a pretty trash ship, going by first impressions.  Someone will have to pull out some miraculous emergent gameplay to make it decent.  It's essentially a Spire 2.0 that's even harder to repair.  It has horrible survivability, seems to have bad speed, and has no heavy mounts.

It's good cannon fodder, though.

naufrago:
It would be nice if the balloon and hull were about where they are now, but on the top deck. That would make it less painful for sure, and give the engi something to look at besides walls.

N-Sunderland:
I spent some time in Sandbox today to see if there's some way that you can get the three engines in one go. Results: if you could jump on top of the turning engines from the bottom deck, it would work. But that is not the case as far as I can see.

I heard about being able to jump up to the top gun... It works really well. After getting off the helm, the pilot can simply jump up and hit e. In fact, I'd say it would be best to have the pilot man the top gun, with a dedicated engi on the hull while the other two fire away.

By the way, Lordfunpants...

Thank you so much for those rope collisions. You are my hero.

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