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The mechanics of the flamethrower/fire damage

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Watchmaker:
Since there was some question: yes, the flamethrower's particles currently pass through components, allowing each one to potentially damage/ignite several components (even on different ships if they're packed close enough).

Flamethrower ammo: I am personally fond of burst rounds (yes, the AoE modifier applies), which will allow each particle to hit more of the ship.

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