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The mechanics of the flamethrower/fire damage

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Audie Murphy:
So, can someone explain the detailed mechanics of how the flamethrower/fire damage in general works?

I mean, does a component get a fire charge every time a flamethrower shot hits it? That doesn't sound right. Is there a chance of ignition, and what chance is there?

N-Sunderland:
The flamethrower hits with 13 particles per second. Each particle has a 13% chance of applying a fire charge.

Audie Murphy:
And that's damage in addition to the 4 points of fire damage each particle does, right?

And since it passes through, a single particle could damage and potentially add a fire charge to a gun, the hull, and the balloon, yes?

N-Sunderland:
Yes, that's in addition to the direct damage.

I'm not entirely sure about the mechanics of particles passing through anything, to be honest. You'd have to ask a dev.

Captain Smollett:
Pretty sure particles pass through, can hit other components and other enemy ships!  Guns still a bit wimpy at the moment though.  Just wait til awkm get's back from vacation though.  Fire's about to be fun again!

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