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pyramidions, pyramidions everywhere

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RomanKar:

--- Quote from: RearAdmiralZill on June 21, 2013, 12:12:45 pm ---I wouldn't because you make the % of dieing once that armor dies even higher, and for a junker its like 95%

--- End quote ---

where does this increase in dying come from?  The only thing that changes is that only one engi up top has fire suppression, which isn't a problem at all.

Hull/front gun: Spanner/Mallet/Extinguisher; top side guns/engines: Spanner/Mallet/Buff; Bot deck: Pipe/chem/buff

No loss on repairs at all.

N-Sunderland:

--- Quote from: RearAdmiralZill on June 21, 2013, 12:12:45 pm ---I wouldn't because you make the % of dieing once that armor dies even higher, and for a junker its like 95%

--- End quote ---

But the Junker still has lots of hull armour, and with two buffgineers it should be buffed coming into the engagement. The Pyramidion crew has to be better than the Junker crew to beat that, especially when you consider the Junker's two buffed guns vs. the Pyra's one buffed gun, and the Junker's easier trifecta (and we have to assume equal skill).

RearAdmiralZill:
You guys are really on me today, heh.

You assume I'm using 3 engineers, which I never do. That's where I'm coming from with that answer.

RomanKar:

--- Quote from: RearAdmiralZill on June 21, 2013, 12:37:13 pm ---You guys are really on me today, heh.

You assume I'm using 3 engineers, which I never do. That's where I'm coming from with that answer.

--- End quote ---

Well that makes sense.  If you are running 2 engis and a gunner, then 2 buff hammers are going to be a problem, yes.

RearAdmiralZill:
The only time I got 2 buff to work with a gunner is on a pyra. Haven't tried it enough to warrant it's use over a regular repair engie as main.

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