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Is the Squid Underpowered?
Squidslinger Gilder:
Squid is an advanced pilot ship. In a head to head a squid can take down any ship in the game solo if the pilot and crew is good. Problem is...Muse screwed with it last patch. Its about 80-90% as effective as it once was. Y-axis tools play a huge role in effective piloting it. The ship needs to be able to evade gun arcs and till Muse fixes all the stuff they broke, it won't be back to it's former glory. Also it needs a speed fix. You can outrun it with kerosene when the squid is using kerosene too...which is insane and shouldn't be possible.
Our Cog matches with Squid have been pretty shitty. It is a ship that relies a lot on good conditions. Polaris it was rubberbanding all over and pausing often. That is just suicide when facing slower ships that don't have firing arcs which rely on good movement and pilot control. Destructoid it was in slowmo conditions as the fight dragged on. Might as well be a target in sandbox with that. All it was capable of was being a gat turret to help chew armor for the junker. Which is what I ended up doing. If you want to see more of what it is capable of check the Hungry Duck match we had. We made mistakes but it was before Muse screwed with the game and before the servers were overloaded.
Great ideal combo is Squid/Pyra. Junker relies too much on getting it's broadsides on target so it can't close range firing along with the Squid.
Serenum:
The squid was my first love in this game, mostly because I love fast and maneuverable vehicles in every game, but I had to switch to other more effective ships.
It is fast and mobile, but doesn't have anything else going for it except a realtive ease to repair because of the compact layout of the bridge.
I've managed to take down 1 on 1 a few ships with a front gatling and side carousel, but that brings in another problem, both my gunners complained that they didn't have to do anything, basically the gatling gunner just turned to the right as much as possibile and the carousel gunner turned on the left as much as possibile and when I managed to put the enemy ship in the sweet spot they both opened fire.
The squid is simply not fun for everyone else except the pilot, and it's a high risk, low reward ship. There isn't anything I can pull of with the Squid that I couldn't do better with a Pyramidion or a Goldfish with the help of the right steering tools, except running away really fast from things.
Morbie:
I'll just put this here.
http://youtu.be/lmoPWwv3O84
If four pilots can do it, you can to!
Not too sure how to go about piloting the squid?
http://youtu.be/N_pi49MXd4c
How's that for a shameless plug?
N-Sunderland:
--- Quote from: Serenum on May 18, 2013, 06:58:22 am ---The squid is simply not fun for everyone else except the pilot
--- End quote ---
Very, very wrong. It's ridiculously fun to engineer on a Squid.
Letus:
--- Quote from: N-Sunderland on May 18, 2013, 09:42:57 am ---
--- Quote from: Serenum on May 18, 2013, 06:58:22 am ---The squid is simply not fun for everyone else except the pilot
--- End quote ---
Very, very wrong. It's ridiculously fun to engineer on a Squid.
--- End quote ---
If you aren't sweating after engineering or piloting a squid...you're doing it wrong....
though there are those days where it is just too easy...
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