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Is the Squid Underpowered?
Captain Smollett:
I'm with Queso, add or buff a hyper close range weapon into the meta and add a reasonable turning arc and the Squid is back baby!
JJPSX:
I really want to like the squid, and I've only tried it twice, but both times I found it tough to be more than a nuisance. It's not that you can't destroy ships with a gatling/flak combo, or disable ships, it's just that it felt like other ships did it better.
You can't really take a hit, and generally other crews can keep their ship in the air as you maneuver to stay in their blind spots to keep the appropriate weapon trained on them.
It's not that the squid is useless, just that other ships do these roles better, at least from what I've found.
Machiavelliest:
The Squid is excellent at hunting down and eliminating isolated opponents. If both opponents decide to focus you down on a Squid, you have to run or die. Your teammate also needs to be able to break up an enemy formation--the Squid itself doesn't have the firepower to keep two focused allies, especially gat/flak Pyramidions, from killing a target.
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