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An idea for teaching mechanics
Letus:
--- Quote from: -Muse- Clara Skyborn on May 16, 2013, 11:28:21 am ---Just to clarify, the four hours in Sandbox is cumulative, it doesn't have to all be in one session!
--- End quote ---
Now does that count for when you're not in that achievement?
I have spent more than 4 hours teaching my friends, who just got the game, the ropes in sandbox, but since I'm still at get 20 commendations from level 1-2, 10 from level 1-2 engineers, well I doubt it would count for that sandbox one since that's a few tiers down the road.
Let alone, I have been trying to jump into games with level 1-2's...but getting a full team of them seems near impossible (and if you ask me, should be more like level 1-3 at the least)
Clara Skyborn:
Right...it wouldn't be handed out as a matter of course. Teaching achievements might be too easy to accomplish, but we might look at them as a way of precertification for manually distributed Teacher privs or something. Like I said, we're still looking at how to do it and how the Training Days and teaching track develop in general.
Clara Skyborn:
--- Quote from: Letus on May 16, 2013, 04:48:47 pm ---
--- Quote from: -Muse- Clara Skyborn on May 16, 2013, 11:28:21 am ---Just to clarify, the four hours in Sandbox is cumulative, it doesn't have to all be in one session!
--- End quote ---
Now does that count for when you're not in that achievement?
I have spent more than 4 hours teaching my friends, who just got the game, the ropes in sandbox, but since I'm still at get 20 commendations from level 1-2, 10 from level 1-2 engineers, well I doubt it would count for that sandbox one since that's a few tiers down the road.
Let alone, I have been trying to jump into games with level 1-2's...but getting a full team of them seems near impossible (and if you ask me, should be more like level 1-3 at the least)
--- End quote ---
No, Teaching achievements are gated. The only ones that can be achieved out of order right now are Tutorial achievements. Some achievements can track global cumulative stats, but that one is only open while the achievement is in progress.
Could you elaborate on why you think it should be opened to level 3? For just that achievement, or for the teaching track in general?
Do people feel like at level 3 you've "graduated" from noob, or are level 3s still pretty green? Discuss. :)
dragonmere:
I feel like 1-3 will "pop" on their own for the most part. Well, as soon as the player becomes aware that there are achievements to be earned. By level 3 you have a good idea of what's going on, but you still have a TON to learn.
A little overlap between what is considered a "beginner player" to the 'beginner only' matches (stay with lvl 1-2) and to the teaching achievements (suggesting lvl 1-3) would be helpful. Otherwise, the exact players we're supposed to be teaching are mostly inaccessible.
Clara Skyborn:
Question two: should the teaching track open up at a higher level? Right now it opens when you hit level 4 in any class. If you can earn "teaching" credit just by playing with your level 3 friends who are just a bit behind you, it kind of defeats the point of having high-level players spend time with much newer people.
What do you think about starting Teaching at, say, level 6 in any class?
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