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An idea for teaching mechanics

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HamsterIV:
I still get whole crews of level 1's outside of beginner matches. Usually it a a bunch of friends who just got the game and don't want to quick join because they would get split up. Most of the time they are more than happy to let me fly the ship and boss them about. Usually after a new crew gets stomped, nobody wants to be at the helm.

GrimWinter:
Well, at level 4 I feel like I have a decent level of knowledge to teach fresh players but I can see how it would be silly to teach someone one level behind me. There are still people at that level I could teach to some capacity but that is probably just because they haven't taken the time to try and learn in the first place. In general I feel if you are trying to learn you have a solid feel for the games mechanics by 3, so I agree that 5 or 6+ are where you get more in depth knowledge about it making you a more capable teacher.

Letus:

--- Quote from: -Muse- Clara Skyborn on May 17, 2013, 11:45:01 am ---
Do people feel like at level 3 you've "graduated" from noob, or are level 3s still pretty green? Discuss. :)

--- End quote ---

If you ask me, getting to level 3 is rather easy to get to still, and anyone who achievement-farms can get that quickly.

To me, it feels like level 3 is the graduating level....kind of like senior year in highschool...you're almost there, but you've got lots to learn.  I've just have had many level threes, when I tell them "Bring Lesmok rounds" metaphorically stare at me with a blank face....

Or even try to rebuild a broken component with a mallet while doing repairs with a spanner....

Level 4 would be too high.

To quote Monty Python
"Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out."

Lord Dick Tim:
I'm torn in this one.  It's difficult to quantify when a player has graduated to a certain level of experience, as there is a considerable gap in skills that cross a wide spectrum.
But we are still required to assign some level of achievement, some graduation that says, "by now, you should know to whack it before you spray it".  (to quote some of our more interesting sayings)
As for understanding the core mechanics of the game, 3 does indeed seem to be the level at which most people get it.
But true mastery doesn't come till much, much later, if the person is willing to put the time and effort into learning the game.  By then, your level means nothing, we already know who you are when that person reaches the status of an ace in Icarus.

Letus:

--- Quote from: Lord Dick Tim on May 18, 2013, 01:38:11 am ---
But true mastery doesn't come till much, much later, if the person is willing to put the time and effort into learning the game.  By then, your level means nothing, we already know who you are when that person reaches the status of an ace in Icarus.

--- End quote ---

Well there is a difference between learning the game, and mastering it....many of which that cannot be taught.

Granted you can preach about communication, practicing, and being a good part of the community...but those somethingsomethingsomething (my Autism hit okay?  It's 1:48 AM.)

Have been going through the match list, jumping onto ships with two engineers and a Lumberjack, and pretty much teaching people how to fly a ship with such a weapon....
Don't really care if my name gets known for that...frankly...I'm doing it 'cause I'm tired of seeing bad lumber spires, Lumberfish, and Galleons...and by tired, I mean overtly angry....


The commendations are a nice bonus.

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