Author Topic: 2.0.17 Summer Update: Colors of the Wind  (Read 18779 times)

Offline Inkjet

  • Muse Games
  • Salutes: 15
    • [Muse]
    • 45 
    • 45
    • 45 
    • View Profile
2.0.17 Summer Update: Colors of the Wind
« on: July 05, 2019, 12:26:12 pm »


It's time for the Summer Update! We've just received a shipment of newly balloon-approved dyes and we're giving them to you. Make those balloons shine!

New:
  • All costume and ship colors are now interchangeable! Can be purchased through the ship or costume menu.
  • New Voice command pack from Steam user Ripsaw (free for everyone!).
  • New profile pictures.

Changes:
  • ‘Yellow’ paint renamed ‘Antique Bronze’
  • ‘Jet Black’ paint renamed ‘Weathered Black’
  • Ship paint icons replaced with costume colored dust icons.
  • All dyes now renamed to “paint”.
  • Activated fireworks.
  • Magnate paint areas changed from balloons to sails.
  • Gunner and Pilot tool order changed - Spyglass will be in last slot on right while off helm.



Balance PvE:

  • Increased repair and rebuild ability of AI airship tool.

Normal Difficulty:
  • Reduced fire chance from boss ships.
  • Reduced number of enemies from 3 to 2 per player ship.

Enemy AA towers:
  • Reduced force attacks by 50%
  • Removed fire chance.
  • Increased turn arcs from 80 to 130.
  • Lowered down arc from 80 to 20
  • Lowered turn speed from 100 to 20
  • Reduced ammo count to 4 from 6
  • Increased range.
  • Reduced rate of fire.
  • Will now repair armor.
  • Repairs gun faster.

Boss ships:
  • Modified Hades with higher rate of fire.
  • Modified Flamethrower with lower ammo count, higher rate of fire, and more chance of causing fires.

Physics:
  • Removed ‘freefall’ from AI ships. They will now behave like player ships when balloons are destroyed.

Balance PvP:
Aten Lens Array [MK. S]:
  • Passes through all targets in line, dealing damage to everything it passes through.
  • Reduced charge time from 1.75 seconds to 1.
  • Reduced speed modifier from -88% to -30% while firing.
  • Reduced range to 800 from 1200

Roaring Tiger Heavy Detonator [Mk. S]:
  • Arming delay reduced to 0.2 seconds from 1
  • Jitter increase to 8 from 3
  • Velocity increase to 125m/s from 80 (range remains 500)
  • Fires a cluster of 8 detonators instead of 1
  • Ammo reduced to 1 from 3
  • Rate of fire increase to 2 from 1 to compensate for Extended Magazine.
  • Reload time reduced to 4 from 10
  • Side arcs reduced to 30 from 60
  • Primary Damage: Flechette - 11 per projectile, from 60
  • Secondary Damage: Explosive - 31 per projectile, from 80
  • Secondary feature unchanged. Explodes twice when activated.
  • Force removed.

Fixes:
  • Adjusted material on Goldfish balloon for more consistent paint colour
  • Fixed material error on Goldfish sails (paint and team colors)
  • Fixed material error on Mobula square sails (paint and team colors)
  • Optimized water on Scars of Lutessa (again).

Known bugs:
  • Texture glitches on Goldfish, Galleon, Squid, and Magnate. Bear with us.
« Last Edit: October 28, 2019, 01:42:59 pm by Inkjet »

Offline Inkjet

  • Muse Games
  • Salutes: 15
    • [Muse]
    • 45 
    • 45
    • 45 
    • View Profile
Re: 2.0.17 Summer Update: Colors of the Wind
« Reply #1 on: August 27, 2019, 02:52:04 pm »
Hotfix August 13th

New:
  • British Female voicepack enabled - Free to all players! Get a little sassy with this new player-created voice command pack.
  • 1v1 added to all 6 VIP Deathmatch maps. All the VIP without those pesky allies! Shares the same features as larger VIP matches. Fast respawns. VIP always spotted. 3 VIP on VIP kills for the win. Located in VIP Deathmatch, select 1v1 lobby size.

Balance PvE:
  • World map Coin items:
    • Militia renamed to ‘Basic Supplies’, effort gain increased to 50 (from 25)
    • Conscripts removed
    • Cadets removed
    • Mercenaries renamed to ‘Upgraded Equipment’, effort gain increased to 600 (from 400)
    • Specialists renamed to ‘ Advanced Gear’, cost reduced to 1000 (from 1200), effort gain increased to 1500 (from 1200)
    • Marching Band removed.
    • Fervent Syrum removed
    • Great Leader cost lowered to 500 (from 3000), with +10% effort gain for 60 minutes (from +11% for 60 minutes)
    • Intrinsic Inspiration cost lowered to 1000 (from 7500), with +20% effort gain for 60 minutes (from 20% for 90 minutes)
    • Wooden Palisade renamed to ‘Spotting Tower’, cost lowered to 100 (from 200), amount increased to 15 (from 5)
    • Cobbled Rampart renamed to ‘Defensive Wall’, cost lowered to 400 (from 500), amount increased to 70 (from 15)
    • Masoned Bulwark renamed to ‘AA Tower’, cost lowered to 1000 (from 1200), amount increased to 150 (from 50)
    • Armored Wall removed (cost was 3000, amount 170)
    • Scout cost lowered to 50 (from 100)
    • Cartographer cost lowered to 100 (from 200)
    • Ground Recon cost lowered to 200 (from 400)
    • Aerial Recon cost lowered to 500 (from 1000)
    • Envoy cost lowered to 1200 (from 2400)
    • Signal Specialist cost lowered to 3000 (from 6000)
    • Government Support, Lab Coat Imposter, War Bonds, and Arsonist cost lowered to 1500 (from 3000)
    • Test Subjects and Research Thief cost lowered to 2500 (from 5200)
    • Ancient Discovery and Assassin cost lowered to 4000 (from 9000)
    • Fundraiser and Muckraker cost lowered to 3500 (from 7500)
    • Supply Convoy and Supply Pirate cost lowered to 5000 (from 9000)

  • Effort Gains:
    • Removed effort points for airplane kills (from 1 per plane, max of 30, was included in total kill count)
    • Increased value of Airship kills to 12, max of 25 for 300 possible effort points (from 4, max of 20 for 80 points)
    • The combination of removing planes and increasing airship kill limits will change the total kill count tally from 50 (20+30) to 25 (25+0).
    • Increased value of Boss kills to 200 (from 100)
    • Lowered completion time bonus to 50 (from 150)

Balance: Guns and Ammo:
  • Lumberjack:
    • Direct damage: 50 Flechette (from 50 Shatter)
    • Burst damage: 250 Flechette (from 300)
    • AOE: 6m (from 12)

  • Roaring Tiger Heavy Detonator [Mk. S]:
    • Range: 300m (from 500)
    • Direct Damage: 13 Flechette (from 11) x7
    • Ammo: 1, in a cluster of 7 (from cluster of 8)
    • Explosion Interval: 0.1s (from 0.25s)
    • Reload: 5s (from 4)

  • Manticore Heavy Hwacha:
    • AOE: 4.25 (from 5.5)
    • Spread: 3 (from 4.25)
    • Horizontal turn speed: 45 (from 60)

  • Burst ammo:
    • Spread: +50% additional spread. This will mainly effect hwacha and detonator. Artemis and other guns with no spread will not be effected.

Balance: Ships:
  • Spire
    • Turn velocity: 20°/s (from 12)

Fixes:
  • Arashi Ravager boss hitboxes adjusted to better fit visual model.
  • Alleron 1v1 Deathmatch removed.
  • Jesters’ Parade 1v1 removed.
  • Batcave at Blackcliff removed (again).
  • Corrected a name typo on Frost White color.
  • Temporarily set PvP Ashen Scuffle and Misty Mutiny night maps to non-public. Investigating solutions for dark monitor issues.