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2.0.13 Brawler Update
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Topic: 2.0.13 Brawler Update (Read 17138 times)
Ayetach
Muse Games
Salutes: 77
[Muse]
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2.0.13 Brawler Update
«
on:
July 23, 2018, 06:24:51 am »
New content:
Four Team Brawl: Test your skills in our new PvP game mode! This unique experience is a departure from our other game modes in that more than two teams can compete for dominance! Join in and master new engagement styles with Brawl Deathmatch mode!
Two new teams join the fray. Yellow and Purple!
Deathmatch: First team to 9 points wins.
Default lobby size is 2v2v2v2, but can be force started by Captains with 2v2, 2v2v2, or 1v1v1v1.
Note: All ships with any crew must have captains, and all captains must agree to Start Match via button vote. Empty ships will not spawn in. Point limit automatically reduced to 5 with 4 ship lobbies (2v2 and 1v1v1v1). Mismatched teams such 2v2v1 or less than 4 total ships are not permitted.
‘Leader’ spotting system. Auto-spots teams that are ahead by ⅓ total score, and marks them as leaders while displaying a message to all players to indicate when a team takes the lead.
2 corner home spawns for each team, plus 8 shared spawns.
Hazard spawns: Spawns that have an enemy within 500m will glow.
Three maps adapted for Brawl Deathmatch.
Brawl at Blackcliff
Battle Hazard
Brawl on the Dunes (no sandstorm)
Alliance War: Sanguine March vs. The Halcyon Cartel - The world has tipped over the boiling point and alliances have been struck, new orders have come down and the match to demonstrate world supremacy has begun, which league of factions will you join in the fight?
4v4 Canyon Ambush: Long requested and awaited, Canyon Ambush has passed stress testing and joins our growing number of 4v4 maps! Enjoy the chaos of never knowing where your next enemy will appear amongst the cloud-shrouded bluffs.
Changes:
Adjusted clouds on all Oblivion-based maps to use Downfall Departure clouds.
Canyon Ambush
Red spawns adjusted for all map sizes
3v3 and 4v4 map expanded North and East
New map image
Spotted ship names now use team colors (all modes)
Colorblind adjusted (spots only)
Drop shadow added for contrast on light backgrounds
Renamed ‘Chute Vent’ to ‘Balloon Vent’ to avoid confusion with ‘Drogue Chute’
Balance Changes from Experimental Crew:
Stormbreaker: Feedback from the previous trial has been analyzed, and stats have been adjusted accordingly. 65% of survey takers felt that the trial version was more balanced and should be the direction taken with some modifications.
Lateral (side) Drag: 0.4 (from 0.75)
Armor: 420 (from 320)
Gun 2: 53° port (from 40)
Gun 3: 37° starboard (from 90 Port) Moved to right of ship.
Gun 4: 102° port (from 110)
Speed: 32 m/s (from 30)
Galleon
Hull: 1500 (from 1400)
Armor: 820 (from 800)
Longitudinal Speed: 36 m/s (from 30.02)
Acceleration: 3.2 m/s^2 (from 2.10)
Turn Speed: 8 deg/s (from 8.02)
Turn Acceleration: 6 deg/s^2 (from 5.06)
Junker
Vertical Speed: 14 m/s (from 13)
Vertical Acceleration: 5.5m/s^2 (from 3)
Pilot Priority (Captain’s Spot) Target Duration 20s (from 10s)
Mine Duration
1200s (from 240s)
Drogue Chute
+250% Vertical Drag (no change)
+250% Longitudinal Drag (from 0)
+500% Lateral Drag (from 0)
Removed Engine Force Alteration (from -60%)
Impact Bumpers
+350% Angular Drag
+500% Lateral Drag
Removed Engine Force Alteration (from -60%)
-30% Impact Damage (from -25%)
Pipe Wrench
-1 fire per repair (from 0)
Hwacha
Rate of fire decreased: 7 shots per second (from 8.33)
Direct (Explosive) Damage: 15 (from 24.66)
Reload: 13.5 (from 14)
Nemesis
Jitter: 1° (from 2)
Velocity: 375m/s (from 400)
Zoom: 2x (from 1.75x)
Shell Drop: 9.8 (from 13)
Range: 1770m (from 800m)
Horizontal turn speed: 30deg/s (from 60)
Vertical turn speed: 40deg/s (from 60)
Rate of fire increased: 0.6 (from 0.5)
Reload: 6s (from 5)
Events:
Show your loyalty and prestige with 12 new unique faction costumes! Complete one of the 6 following missions for your respective faction:
Keeper of Eden
Serene Magnate
Virtuous Autocrat
Industrial Technocrat
Majestic Sovereign
Wayfaring Vagabond
Completing the mission for your faction by committing 10,000 coins unlocks a new male and female version of the faction costume.
Fixes:
Fixed issue with multiple boss ships appearing
Fixed a typo on a profile picture name
Removed collision errors on Thornholt Crest.
«
Last Edit: September 27, 2018, 06:13:21 am by Inkjet
»
Logged
Grixis
Muse Games
Salutes: 15
1
1
1
Re: 2.0.13 Brawler Update
«
Reply #1 on:
July 25, 2018, 11:49:47 am »
Hotfix build 674 (PS4 version 1.09)
- Players in system-made brawl matches can now move to any team freely.
- Fixed a bug where some ships are not displayed when spectating a brawl match.
- Some other bug fixes.
Logged
Grixis
Muse Games
Salutes: 15
1
1
1
Re: 2.0.13 Brawler Update
«
Reply #2 on:
July 31, 2018, 01:08:17 am »
7/31 Balance Hotfix (no client updates)
:
Pilot priority duration, Hwacha and Nemesis values reverted back.
«
Last Edit: July 31, 2018, 01:09:49 am by Grixis
»
Logged
Inkjet
Muse Games
Salutes: 15
[Muse]
45
45
45
Re: 2.0.13 Brawler Update
«
Reply #3 on:
August 17, 2018, 06:09:54 am »
8/17 Judgement Balance Hotfix (no client updates):
Right heavy gun moved to aft in place of the light aft gun.
Aft light gun moved to balloon fixpoint position.
Balloon moved forward in front of gap.
Front guns rotations changed to 23° splayed from center (from 0° left gun, 40° right gun)
Armor: 625 (from 700)
Mass lowered to 290t (from 320t) without changing thrust values.
Forward Acceleration: 3.31m/s2 (from 3)
Turn Acceleration: 4.97deg/s2 (from 4.5)
Vertical Acceleration: 3.31m/s2 (from 3)
Gun presets adjusted to new gun positions and rotations.
«
Last Edit: August 17, 2018, 06:14:47 am by Inkjet
»
Logged
Grixis
Muse Games
Salutes: 15
1
1
1
Re: 2.0.13 Brawler Update
«
Reply #4 on:
August 17, 2018, 11:49:41 am »
Hotfix build 675
- Adding a news section in main screen.
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2.0.13 Brawler Update