Author Topic: Custom Sized Crews - Adventure Mode  (Read 4549 times)

Offline Enjix

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Custom Sized Crews - Adventure Mode
« on: May 11, 2013, 12:22:50 pm »
One idea I had to make adventure mode's difficulty vary a bit and to make the captain's hiring process more interesting, is to let the captain set the size of their crew.

People in smaller crews would get larger rewards, but would have a much harder time staying in the air than a ship with a full crew. While those who dream of 6 people on a galleon could do just that, but the reward would need to be split accordingly.

Offline Helmic

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Re: Custom Sized Crews - Adventure Mode
« Reply #1 on: May 11, 2013, 02:24:24 pm »
Crew size isn't really adjustable with how the ships are designed.  They are meant to be manned by four people or AI, even one less will result in a painful death.  I imagine larger ships exclusive to Adventure Mode would be the same.  I wouldn't want to see soloing incentivized either, mechanically speaking the game is an incredibly dull rail shooter or flight sim.  That is most definitely not the game's strong point, it should be making every effort to have you in as complete a crew as possible.

Offline Enjix

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Re: Custom Sized Crews - Adventure Mode
« Reply #2 on: May 11, 2013, 03:02:49 pm »
The ships are designed for four people, you're right. And having less than optimal crew members would also very much mess with balance, as going from 4 crew to 3 means you either have 1/2 your healing power or 1/2 your attack power at any given time, but as it's adventure mode, I think the balance can be messed with a bit to give new options to the players to how they go about adventuring.

Yeah, I'm definitely not saying people should opt for soloing, or even duoing, but I think that doing something like working a goldfish with 3 crew members would be a fun challenge without having the 4th slot filled by an AI. You're still lacking the 4th person, but you do have all the roles covered, so your gunner or pilot doesn't have to jump off their post as soon as the enemy shoots back

A lot of how viable this idea is comes down to how the crew-matching works and how the ai director works.

In regards to crew matching, if it's similar to how match-making works in skirmish mode, then we don't have much choice in the matter. On the other hand, if captains are given a base payment of money, reputation or some type of currency, and they have to negotiate prices with their crew, it could add a very important choice into the mix.

In regards to the AI director, if it's as hard as a lot of the players are in skirmish and goes all out, then yeah, it will blow you out of the sky without a second thought if you don't have full crew. If it goes easier on you for certain missions (think fighting starving peasants turned raiders vs royal navy special forces), then you could try it for whatever difficulty you feel comfortable with.