To answer the question of "overarching goals", all I want is a solid, definite plan for future releases. I've stated it several times in the past, if not on this post.
Guns has reached a kind of equilibrium, there's only so much you can add to GoIO. Only so many holes to fill. And after that comes balancing, or else something big and completely new.
Alliance was supposed to be more of the second. I'm... not sure if it accomplished it or not. It's definitely a strong attempt, but it has gone through so many additions, minor changes, little additions that I'm not certain that Muse ever had it fleshed out and planned accordingly in the first place. I still maintain the position that Muse did not plan for what they wanted to accomplish. Adventure mode wouldhave taken them years. Alliance still took them 2 years longer than planned.
So, in that, planning and full or partial disclosure of those plans are all I want. The community can respond to them how they like, but at least they can respond to what is in development, either from the Council or from the Devs themselves.
That's exactly why I recommended what I did, using all three in that order, just so that everyone can be on the same page, even those not part of certain pieces. I would love to be able to test more often, and give my opinion on the testing, but it is literally always scheduled when I have work. So I can't be there every time, even though I do want to see what the changes are and what they have accomplished.
As for reducing greased's effectiveness in only a few weapons... I'm on the fence on that. Targeting it to make the Vets happy is a noble move, but I think it unfairly targets the weapons it is most effective in without offering any punishment on any other weapon. I'm not arguing with the decsion, only giving my opinion on what I see. I'll honestly have to see how Banshee works with Extended before I can pass judgement on whether or not it's still as viable at the ranges it used to be. It certainly means that a gunner will be swapping between lesmok and greased more often in gats, and that the Hades will see a resurgence, but I'm still not quite sure as of yet.
And Red, what do you propose they do? As I've said, there's only so much you can add where Guns is right now. The last ship that properly was added to Goio was the Mobula, as I still hold that Alliance and Skirmish should have been kept seperate. They can't effectively plan for what GoIO needs, especially since there's only so much they can add. In fact, I think keeping the two games seperate might have helped in that regard, as you could, effectively, have the Alliance side having 12 ships. 12! More than the bast game, and plenty to work and level for. And on the GoIO side, keep working on updates for maps, ships, and possible weapons. Alliance they can have the 12 and be done with it, let people grind themselves against it for a while, and take a break from AI fights to play with the tried and true ships, and then look forward to the updates that are in the pipe.
The introduction of the Alliance content is one thing I'm still highly against. We saw the utter and complete chaos of the Tempest when it was introduced blank and clean, a move I have the sneaking suspicion was the devs punishing the community screaming for the content to be ported over. But that simply goes right back to the lack of solid and defined planning, and I'd rather not talk in circles.
The only thing that can bring the numbers back up would be new updates, and I can see that the Council is trying. Desperately. They did introduce the Nemesis, the first new gun (Not imported) for years. The last weapon introduced, from what I've been able to mine out, was the Minotaur, a gun better left collecting rust than actually used in its current state. The council is trying, but there's not enough they can do without a significant, dedicated, specific plan for future updates in place. That's what is needed more than anything. Community updates need to come out at regular intervals, just as Muse updates need to come out just as regularly.
If you want to boost the numbers, that's the only way I can see. Neither of them seem to have that in place.