Hi Ghroznak the Orc,
The others already gave quite complete responses to your questions, I'll try to summarize it all down:
Things that have health:The ship's armor. It's like an "energy" shield
The ship's hull. This is its health, but to damage it you must first destroy it's armor
Components: guns and engines have life too and can be damaged/destroyed
Balloon: these are air ships helt aloft by a balloon, pop it and the ship falls down.
How weapon damage:All weapons have 2 types of damage.
- One is the
direct hit damage, and applies right where your projectile hits.
- The other is
burst damage, and applies as an AoE (area) damage around where your projectile hits.
That is, you shoot, and when the projectile hits it applies both damages. But one is concentrated at the impact point, the other spreads. These damagaes can be of various types: fire, explosive, etc...
Weapon damage types:Each damage (direct hit, and burst) can be of a damage type. This affects what elements on the ship suffer damage.
For example, piercing ammo does a lot of damage against ship armors, but not so much against hulls.
Fire damage on the other hand is great against balloons, and shatter damage can destroy engines and enemy guns.
What is the game mechanics behind how damage applies you ask? Check out this link:
http://gunsoficarusonline.wikia.com/wiki/Damage_TypesAmmunition:Now comes the fun part: loading different kind of ammunitions into your guns. The ammunitions do NOT change the damage type: the gatling will still do piercing (direct hit) and shatter (burst) damage. But it changes all other aspects... among them
Damage Per Second.
Check out this link to get more info about how the DPS changes for each weapon and ammo:
https://yalneb.blogspot.com.es/2017/04/guns-of-icarus-online-weapons-chart.htmlHow to play "efficiently":You will want a weapon to remove the enemy's armor as quickly as possible, and then a weapon to damage it's hull. Is there a weapon that does both?: no.
So, as the others stated, a good layouts (commonly found) are:
- For close range a gatling + mortar. You destroy the armor with the gatling, then kill the enemy with the mortar.
- For close to mid-range engagements I personally prefer a gatlink (lesmok rounds) + a flak or a banshee.
- For mid to long-range engagements, I like the Hades combined with a flak.
- And for long range, I love the Mercury and the Artemis.
GL&HF o7