Hydra Howitzer
Heavy Weapon
Clip Size: 1
Reload Time: ~20-30 seconds (very long)
Primary Damage: Explosive
Secondary Damage: Piercing.
Projectile type: Projectile.
Damage: 350HP (Primary), 350HP (Secondary)
Arcs: Narrow
Gun Turn Speed: Slow.
Projectile speed: Medium.
Range: Very Long
The hydra howitzer is a high-skill, high-risk weapon that will be unique in it's ability to deal with both the armor of an airship and it's permahull. However, it's limited clip size, long reload, makes it only able to deal with one or the other. Lots of teamwork will be required to make this hard-to-use, but devastating gun work.
IIRC, the mechanics in GOIO mean that when armor drops, the rest of the damage from the projectile isn't applied to the hull. I thought I'd play around with this mechanical thing to make a gun that can deal with both hull and armor, but due to a long reload, only one at a time. It's an idea to make a potential gun mirror the old heavy flak and set up some fun loch kills, but also give it weakness enough to be exploited and played around. As it stands, you'd get more killpower out of the heavy flak with it's four shots, and more consistent armor piercing out of a hades cannon. This weapon is just meant to satisfy:
A: A heavy gun that does piercing damage
B: A heavy gun that works like the old flak
I was a little conservative on the damage numbers, but that is due to the massive burst potential of the gun as well as loch or charged shot being used to up the damage substantially. Sure, galleons could take two and risk it all, but they'd have no disable and very little area presence after firing off their broadside.
Anyways. I thought I'd drop this on the forum just to see the reception of such a weapon.