So Skyball. I feel like it could be a LOT LOT more... it doesn't utilize the ships well enough... everything revolves around speed and supplementary pilot mechanic...
What I suggest is this. Pilots with intact armor (as in not broke red) can only use G to poon unclaimed (yellow) Ball-oon thingy. On Armor breach a ship drops balloon (to compensate for individual speed/manuverability this should already be balanced, darty toughish pyra, fumbly squid, hoss Gal... so on) Harpoon [Ship weapon] direct hit on Ball-oon (Yellow or otherwise) steals Ball-oon. And Possibly add in a that the goal has to be clear or at least follow KotH-esque capture point rules to score, if it doesn't already.
There's no way to goalie effectively as it is, individual ship strengths are meaningless (most agile/fleet ship gets the thing. squid squid squid squid....), and why bother with guns? I say make it more about airships playing a sport rather than clumsy airships try to play football/soccer/sportsball.
Also as sort of an on the side if you have the time and it's not a lot of trouble maybe??? convert some of the other maps for 2v2 KotH (trim them down maybe)?? I play in the middle of the night (US Central time) see usually a little under 30 people on, if it's not too much trouble some extra 2v2 KotH options on maps that already exist would add some varity. Canyon Ambush would be the one I think of most... and a tighter scrapyard... also what about having 3 control points that are all active (force choices like solo or dominate with numbers or back-cap and cripple or...) sorry I like objective game types...
Really nice to see new things. I do really love this game.
What about adding alliance-esque outlines to ally ships in regular game? Help them stick out as ally/ "what's our color?". I think the normal boxes are good for enemy so as not to devalue things like soft cover making it harder for crew to aim/judge depth... anywho, o7