Author Topic: Version 1.4.8 Release Notes  (Read 33040 times)

Offline Grixis

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Version 1.4.8 Release Notes
« on: September 19, 2016, 08:29:22 am »
New content:
  • Novice Deathmatch: Novices will now be placed into games versus AI ships. They may opt out at any time, but this will give them a safe place to learn the mechanics of the game. This also makes novice games easier to make since they require half the number of players as from before.
  • New game mode: Skyball. In this sports inspired game mode, compete against your opponents by dragging a cargo barge into their goals to score. Steal the ball by ramming into each other for dramatic plays. Run the ball or defend your own goal!
  • New 4v4 Paritan Rumble! Try not to crash :P

Cosmetics:
  • Decals:
    - Wrought Iron Manticore (Free, created by Skletch)
    - The Valknut (Free, created by Technoholic)
    - Profiled Pup (Pay, created by ashenlion)
    - Steam Rose (Free, created by Huckleberry Finn)
    - Harpoon (Pay, created by Addam)
    - Roman Insignia (Free, created by JubJub)
    - The Pouncing Fox (Pay, created by Little Miss Nuke)
    - Phenixian (Free, created by NextgenZ-)
    - Mad Hat (Pay, created by Dabzy)
    - The Liberator (Pay, created by Hue C. Sosnitsky)
    - Kabuto Musha (Pay, created by nebe)
    - Solaris (Pay, created by SteelShark)
  • Hats:
    - Mrs. Mad Hatter (F) (Free, created by Mr. Vibe)
    - Parrot’s Tricorn (M)  (Free, created by Akuu)
    - Bohemian Dreadlocks (F) (Pay, created by philsip)
    - Picklehauber Pith (M) (Pay, created by A_Harmless_Fly)
    - Picklehauber Pith (F) (Pay, created by A_Harmless_Fly)
  • Goggles:
    - Green and Gold Aviators (F) (Pay, created by A_Harmless_Fly)
    - Half Rim Glasses (M) (Pay, created by A_Harmless_Fly)
    - Half Rim Glasses (F) (Pay, created by A_Harmless_Fly)
    - Cedar Cifar Holder (M) (Pay, created by Jonasspil)
  • Voice Pack:
    - Mighty Pirate (M, English) (Pay, created by ATrueJedi)

Changes:
  • Revamped VIP rules to count escort kills towards the goal score. VIP kills now count for more.
  • No double reports of player joining/leaving if s/he is a clanmate and also on the friendlist.
  • Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.
  • Lowered intensity of gun effects, projectile trails and flare effects on dark maps.
  • Added notification for the store if steam overlay not enabled.
  • Increased Default Joystick Deadzone for better compatibility.
  • Changed perma-healthbar to 10 tick.

Fixes:
  • Fixed white texture because of painted detail map on Squid player ship
  • Fixed shadow artifacts on Dunes lightmaps on low quality settings.
  • [Linux] fixed rendering artifacts on terrain on some GPUs (primarily Intel HD cards)
  • Engine damage sounds were missing.
  • Reimplemented animations on the Mobula.
  • Fixed fog becoming bright when in both tar smoke and other clouds
  • Colliders on the Squid ship have been changed to prevent snapping, warping, and falling through the floor in some places.
  • Removed highlighting on targets that are in-range when the Tutorial Text option is on.
  • Cooldown ticking sound getting stuck
  • Fixed various unnecessary differences between shader quality settings
  • Fixed rendered fog distance to be more consistent with culling distance on low-visibility maps (e.g. Anglean Raiders), to prevent ships from vanishing while not yet in fog.
  • Fixed several cases of character “rubber banding” when just barely bumping pieces of ship geometry
  • Fixed different shades of fins on different shader quality
  • Fixed voice chat icons/text being under the gradient background of the map
  • Fixed typos in pilot tutorial
  • Fixed workshop decal icons having different background color
  • Removed unnecessary rope on Goldfish
  • Fixed Conductor costume repair animation issue
  • Fixed graphical glitch with Bowler hat
  • Fixed particle effect positioning issue with Hades
  • Fixed soft particles issue on Northern Fjords
  • Fixed an object placement issue with Traveller theme on Galleon
  • Fixed decals hard to see in store in some cases
  • Fixed missing “crew” tab at match end screen
  • Fixed unnecessary “Recruit from Queue” button in lobby menu when a match already started

Offline Allons-GER

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Re: Version 1.4.8 Release Notes
« Reply #1 on: September 19, 2016, 09:06:53 am »
Very cool, thx to the devs & keep up the good work :)

Allons!

Offline Daft Loon

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Re: Version 1.4.8 Release Notes
« Reply #2 on: September 19, 2016, 10:23:06 am »
Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.


Note that for harpoon,mine and mercury this just means they 1 shot selfdestruct using the old mechanics now, Heavy Carronade takes the 66%ish damage that it took with old lochnagar which is usefull even with out the old -100% scatter.

Offline Hoja Lateralus

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Re: Version 1.4.8 Release Notes
« Reply #3 on: September 19, 2016, 11:24:29 am »
Do novices get experience/achievements for playing against AI?

And what about map choosing method? Three map choices having five game modes doesn't sound right.

HOLY SHIT A NEW 4v4 MAP. WHAT IS GOING ON!?

Offline Dementio

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Re: Version 1.4.8 Release Notes
« Reply #4 on: September 19, 2016, 02:00:08 pm »
Speaking of 4v4 Paritan, can 3v3 Paritan be the Labyrinth map, so a 3v3 deathmatch actually got some space? Because you know, Labyrinth is bigger than Paritan and thus porbably suited better for more ships at once.

Offline Atruejedi

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Re: Version 1.4.8 Release Notes
« Reply #5 on: September 19, 2016, 02:29:39 pm »
Speaking of 4v4 Paritan, can 3v3 Paritan be the Labyrinth map, so a 3v3 deathmatch actually got some space? Because you know, Labyrinth is bigger than Paritan and thus porbably suited better for more ships at once.

Yes, please! 3 vs. 3 Labyrinth would be such an amazing clusterfuck!

BUT MORE IMPORTANTLY...

NEYARRR!!! At long last, the Mighty Pirate Voice Pack be available in the in-game store, ya scurvy sky dogs! And on #TalkLikeAPirateDay, of all days! Now get out there 'n' make those jackanapes poop their decks!

To find the Mighty Pirate Voice Pack, click the "Support Us" icon on the top right corner while in the game, then click the "Character" tab, then select "Voice Packs" from the bottom and check the "Male" box. And coincidentally, today is #TalkLikeAPirateDay day! Thanks for your support! :D

Offline Lu Lu

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Re: Version 1.4.8 Release Notes
« Reply #6 on: September 19, 2016, 02:36:01 pm »

Changes:

- Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.


WHY IS THIS A THING?
consider the loch mine now...
just sit back and think on that

Offline Huskarr

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Re: Version 1.4.8 Release Notes
« Reply #7 on: September 19, 2016, 03:00:15 pm »

Changes:

- Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.


WHY IS THIS A THING?
consider the loch mine now...
just sit back and think on that

This litterally affects only the heavy Carronade. I just tested it. Minelaunchers and mercs and flares and poons still destroyed. And so do Lumbers and the sort.

Offline Lu Lu

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Re: Version 1.4.8 Release Notes
« Reply #8 on: September 19, 2016, 04:06:31 pm »
You'd think an important detail like that would be included in the patch notes

Offline Dementio

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Re: Version 1.4.8 Release Notes
« Reply #9 on: September 19, 2016, 04:33:47 pm »
With Labyrinth, I meant the map in deathmatch mode, since it is bigger than the Paritan deathmatch one. I can only imagine the spawn rush of triple Squid in a 3v3 koth Labyrinth, oh dear.

Speaking of Squids, I noticed how in all gamemodes, except deathmatch, Squids have a really high advantage.
Resource Race, for those that knew it ever existed: More speed = More points; got removed
King of the Hill, as it used to be: 1 Squid blocks the cap against 3 enemy ships and never dies; gamemode got changed to prevent that
VIP: Is your VIP a Squid and the enemy VIP not? Congratz, you just won the game, even if it is going to take you 40minutes
And now Skyball: Squid gently touches the ball = You always lose the ball

If you argue how one ship in the goal could potentially easily stop a Squid from scoring without dying/bumping and losing the ball first, I will ask you how your ally is supposed to score a goal in a 1v2 when you are not able to help him from inside your own goal.

Real important thing though: Allow Harpoon to reel the ball in!

Offline Watchmaker

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Re: Version 1.4.8 Release Notes
« Reply #10 on: September 20, 2016, 10:01:30 am »
The lochnagar mechanics were described strangely in the initial release notes, probably something I should have caught.

A better way to put it might be "per-shot self damage is capped to a maximum." 
« Last Edit: September 20, 2016, 10:03:58 am by Watchmaker »

Offline Huskarr

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Re: Version 1.4.8 Release Notes
« Reply #11 on: September 20, 2016, 10:08:09 am »
The following is Huskarr tested.

Light guns still die after Loch.
Lumberjacks and Flaks still die after a whole clip of Loch.

This only affects H.Carro. Loch H.Carro is back.

Offline Atruejedi

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Re: Version 1.4.8 Release Notes
« Reply #12 on: September 20, 2016, 04:56:21 pm »
VIP: Is your VIP a Squid and the enemy VIP not? Congratz, you just won the game, even if it is going to take you 40minutes

No longer. VIP is epic now and universally loved. You're welcome.

Quote
Real important thing though: Allow Harpoon to reel the ball in!

A THOUSAND TIMES YES!

This only affects H.Carro. Loch H.Carro is back.

And incredibly overpowered. A huge mistake. Never tested and just jammed into the game. Come on, Muse... Carrofish is strong enough. This is absurd.
« Last Edit: September 20, 2016, 04:59:47 pm by Atruejedi »

Offline Richard LeMoon

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Re: Version 1.4.8 Release Notes
« Reply #13 on: September 20, 2016, 06:27:25 pm »
Need more Heavy guns with two or even one shot then, like Legacy Typhoon, or Atlas Howitzer, Hellfire Mortar, (forgot the name) Torpedo, Podostrabe Net sling, etc.

Offline Atruejedi

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Re: Version 1.4.8 Release Notes
« Reply #14 on: September 20, 2016, 06:53:51 pm »
Need more Heavy guns with two or even one shot then, like Legacy Typhoon, or Atlas Howitzer, Hellfire Mortar, (forgot the name) Torpedo, Podostrabe Net sling, etc.

As I've suggested before...

Quote
Reskin the Heavy Flak model to a different texture color (easy!) and give it the attributes of the Old Heavy Flak. Call it a Howitzer or something.

I don't care about the exact name or stats, but it should function like the Old Heavy Flak did. High skill, high reward weapon. Changing texture colors, giving it a name, and giving it the old stats would take... 30 minutes at most.