Author Topic: [Alliance] At least 2-ship lobbies  (Read 6873 times)

Offline Hoja Lateralus

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[Alliance] At least 2-ship lobbies
« on: August 04, 2016, 08:28:01 pm »
I think default size of the Alliance lobby should be two ships, playing alone is way too hard, some modes embrace the idea of division of roles not only on the ship but also within ships themselves (i.e. Defense, I defend, you hunt drills).

To be clear: there should be a way to make 1 ship lobby via custom match, but default should be two ships.

Offline Daft Loon

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Re: [Alliance] At least 2-ship lobbies
« Reply #1 on: August 04, 2016, 09:26:37 pm »
I'm guessing that including 1 ship lobbies in matchmaker was an oversight, my reccollection is that 1 ship mode was mainly included for testing purposes and not expected to be balanced.

It is rather annoying when it makes 90% 1 ship lobbies and the match size preference option is very limited (can't pick 2,3 and 4) and essentially non functional.

Offline Hoja Lateralus

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Re: [Alliance] At least 2-ship lobbies
« Reply #2 on: August 05, 2016, 04:49:49 am »
Howard said the idea is good, but he's wondering if they could balance the game in a way so 1-ship lobby could work.

Offline KeijoPertti

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Re: [Alliance] At least 2-ship lobbies
« Reply #3 on: August 05, 2016, 05:14:58 am »
removing some modes for 1 ship lobbies should do it.

Offline Richard LeMoon

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Re: [Alliance] At least 2-ship lobbies
« Reply #4 on: August 05, 2016, 11:21:48 pm »
Don't allow recruiting from queue for 1Vs.

I consider 1V like a challenge mode, and have been taking AI crew just to see how far I can make it. I was able to beat Alleron on Hard today with a Gat, Banshee Lumberfish.