Author Topic: GUNS Balance Questions and Concerns v1.2  (Read 242260 times)

Offline awkm

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #255 on: June 10, 2013, 03:09:00 pm »
Oh god, I am trembling in my seat.

And it's my own damn fault.

Offline Shinkurex

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #256 on: June 10, 2013, 03:12:56 pm »
Oh god, I am trembling in my seat.

And it's my own damn fault.

Lol for once it's not my fault! on topic, I was using the banshee on my junker last night, and I didn't really notice anything spectacular, but then again, I was not on the receiving end.

Offline Ofiach

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #257 on: June 10, 2013, 05:18:51 pm »
NERF BANSHEE SOUND!!!!!

The gun is great fun to use now and is a complete pain to deal with, it actually feels like "hey a banshee we should deal with those fires" instead of "hey a banshee... well who cares"

But oh my dear lord, the whistling...... in 3v3..... all junker..... all banshee matches..... I had nightmares about whistling fire......

Seriously though, that guns noise is so much louder than everything else, even a junker running 3 (front and one on each side) was molesting my eardrums.


Offline Surette

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #258 on: June 10, 2013, 05:34:07 pm »
Personally I think the sound of them adds to the fun.  :P

Offline awkm

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #259 on: June 10, 2013, 05:44:58 pm »
I'm sitting here all day, waiting for poop to hit the fan, and all you're talking about is how dreadfully annoying these things sound?!!? Thank the heavens! 

  • The gun is called Banshee for a good reason.
  • There's also an option slider for that.

In all seriousness, though, this seems to be a decent place to be at :P  I hope we stay here.

Offline N-Sunderland

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #260 on: June 10, 2013, 05:48:07 pm »
I can get it started if you want.

BNSHEE OP NEEDZ NERFZ NOW

But in all seriousness, I doubt that it'll be a major problem. The banshee needed a boost to be really viable again, and I don't see these changes making it go out of hand.

Offline Ofiach

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #261 on: June 10, 2013, 05:52:42 pm »



BNSHEE SOUND OP NEEDZ NERFZ NOW



Fixed that for you sundie! Seriously though! Every other gun sounds great and then it's just like having Flava Flav pop out and scream "yeah boi!!!!" right into your eardrum! Ok maybe it isn't that bad....

Offline awkm

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #262 on: June 10, 2013, 08:47:06 pm »

 Flava Flav pop out and scream "yeah boi!!!!" right into your eardrum! Ok maybe it isn't that bad....

If you've never doubted anything you've said or done in your life...

YOU CAN START NOW.

Offline Surette

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #263 on: June 10, 2013, 09:07:08 pm »
New personal goal: find and modify the banshee sound file to an mp3 of Flava Flav shouting.

Offline HamsterIV

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #264 on: June 10, 2013, 09:38:24 pm »
New personal goal: find and modify the banshee sound file to an mp3 of Flava Flav shouting.
If you succeed please oh please upload a video of the result.

Offline Captain Smollett

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #265 on: June 11, 2013, 02:25:40 am »
Hey awkm; could we possibly have the carronades aim a bit farther down again?  I feel they add a lot of depth to the game due to how different their mechanics and play style are from other weapons in the game.

Offline RearAdmiralZill

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #266 on: June 11, 2013, 09:50:39 am »
I know I have spoken poorly about the change in the arc of carronades previously, but after working with it since the change, I don't see issue with it's current state.

Yea, it's harder to position, but the new way of using it is pretty fun, and just needs a little getting used to.

Offline Chrinus

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #267 on: June 11, 2013, 10:22:06 am »
Hey awkm; could we possibly have the carronades aim a bit farther down again?  I feel they add a lot of depth to the game due to how different their mechanics and play style are from other weapons in the game.

How far down do you feel they should be able to aim? From my observation, the arc change was designed to give the guy they're camping a chance to get out of a helpless situation and/or evade the situation in the first place through maneuver.

Offline Captain Smollett

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #268 on: June 11, 2013, 12:41:07 pm »
It should be able to aim far enough down that you can still balloon lock people but with more difficulty than previously.

Offline RearAdmiralZill

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Re: GUNS Balance Questions and Concerns v1.2
« Reply #269 on: June 11, 2013, 12:49:09 pm »
It should be able to aim far enough down that you can still balloon lock people but with more difficulty than previously.

So, you mean exactly how it is now? Just trying to get an idea just how low here.

Until the Manta comes around, all boats have their balloon on top of them. You can stare straight at it with a carronade and still be out of effective arc of some guns, not to mention blind spots.

Is it more you want to see it made easier so more people use it?