Author Topic: VIP is neat but what if...  (Read 14166 times)

Offline Hai Fisch

  • Member
  • Salutes: 2
    • [♫]
    • 40 
    • 45
    • 41 
    • View Profile
VIP is neat but what if...
« on: May 25, 2016, 07:04:11 am »
So the respawns seem buggy, insta-fast. But what if there was a little more depth to the mode, If the non VIP had an extra long respawn timer. And/OR some kind of secondary objective that could swap the VIP on your team?  Example: A neutral balloon that spawns center (Or somewhere random) that can be spotted and if dragged to some team based goal space (capture the thingy) it swaps which ship is VIP. Give  a reasonable respawn timer, You could play the modes map more, hide the thingy for when VIP gets hull low and swap... Something to get it a little more distanced from Deathmatch.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: VIP is neat but what if...
« Reply #1 on: May 25, 2016, 11:53:46 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Offline Atruejedi

  • Member
  • Salutes: 64
    • [❤❤❤]
    • 45 
    • 45
    • 45 
    • View Profile
Re: VIP is neat but what if...
« Reply #2 on: May 25, 2016, 12:02:49 pm »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: VIP is neat but what if...
« Reply #3 on: May 25, 2016, 05:06:39 pm »
That sorta happened in the community VIP (SAC Attack) with the second way to win. As the VIP, you had to kill the other VIP twice, and each escort once to win. If you killed the VIP twice and one escort, the other escort suddenly becomes the prime target for your VIP, making it a second, lesser VIP. Especially if you still had to kill the VIP two more times to win. It was interesting and fun to see a sudden shift in combat when an escort became the new 'VIP'. At times, there would be one kill left on the VIP, and one escort left to be killed by your VIP. Two ways to win. Those became very hectic, especially if it was tied on both sides.

Good times.

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: VIP is neat but what if...
« Reply #4 on: May 25, 2016, 10:04:29 pm »
What you are talking about is Cargo Carrier. Which is the gametype ran for Aerodrome: The Mercantile War.

There we took the original VIP gametype from Aerodrome 2 and modified it so it could be swapped. You kill the cargo carrier, you obtain the cargo. That would then swap back and forth between the teams until the last kill or timer ran up. Yes it was much better than regular VIP.

We're going to be getting something like it called Skyball in the future. It's not the same but it's a similar concept. Frankly if we do another Aerodrome, I'd probably make it CK, VIP, and Cargo Carrier. Just run with refs to manage CC. It was a fun way to run things. Oh some of those matches were fantastic. The tension in getting the cargo back before the timer or kill count maxed out...pure gold.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: VIP is neat but what if...
« Reply #5 on: May 26, 2016, 08:52:28 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.

Offline Cavalcante

  • Member
  • Salutes: 1
    • [ƬɌ]
    • 12 
    • 39
    • 45 
    • View Profile
Re: VIP is neat but what if...
« Reply #6 on: June 02, 2016, 07:38:57 am »
Jedi proposed some sort of kabbalah point-system which many drunken pilots agreed upon last night. I say we implement it.

I started a new topic outlining some version of it which we should debate, agree/disagree, and then approach MUSE armed with pitchforks, moonshine, and tar.   ;D

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: VIP is neat but what if...
« Reply #7 on: June 20, 2016, 02:50:18 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: VIP is neat but what if...
« Reply #8 on: June 20, 2016, 03:48:47 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

If noobs don't even respond to simple questions or notice their notifications for swap requests. What makes you think they'll actually partake in such a system? You can barely call what their supposed participation as playing as it is. To add even more would be pointless.

No. It has to be some sort of automated solution. Noobs can't be expected to think for themselves and good noobs don't and instead quietly follow orders and learn from the  given teachings.


Its a simple matter of objectively seeing the merit of a person making an informed decision and an ignorant one. Getting informed takes time. And Noobs have barely broke that in double digits.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: VIP is neat but what if...
« Reply #9 on: June 20, 2016, 04:57:43 am »
Transferable VIP would make the game far more dynamic.

So when the VIP dies the status gets transferred to the next surviving ship with the most HP.

Oh man. That sounds awesome and awful at the same time. Just imagine the sweeps, dude! In a 3 vs. 3, if one team kills the VIP first, now it's 3 on 2 with another VIP right in your sights... then another. Yikes. Sounds too quick. I think it should be kept as it is now.

Main concern is getting rid of that horrid situation where noob is the VIP and the dumbass keeps suiciding.
Wouldn't you then be looking at a way to have the VIP selected through vote by captains? And if there is a equal amount of votes the VIP status would be randomly assigned.

If noobs don't even respond to simple questions or notice their notifications for swap requests. What makes you think they'll actually partake in such a system? You can barely call what their supposed participation as playing as it is. To add even more would be pointless.

No. It has to be some sort of automated solution. Noobs can't be expected to think for themselves and good noobs don't and instead quietly follow orders and learn from the  given teachings.


Its a simple matter of objectively seeing the merit of a person making an informed decision and an ignorant one. Getting informed takes time. And Noobs have barely broke that in double digits.
To be honest, I dislike the respond you wrote which can be seen as a hate message to objectivy and group newer players. So please note for next time to rethink about certain lines you write.

As for a automatic solution would be the have assigning the VIP status to the ship with the highest average level score. Yet this does not resolve the fact that it is still possible that you have a lvl 1 captain. But it does ensure that the ship will contain a crew capable of doing their job.

As for a reason why newer people would partake in a vote system is that you can make that vote system more interactive by blatently putting it in front if someones face rather then being subtile (Map voting). This way a player is more tempted to partake in a vote because you're giving them an option which they think they have to make because it's necessary.
It all depends on how you bring and show stuff to make people do stuff.

Offline Atruejedi

  • Member
  • Salutes: 64
    • [❤❤❤]
    • 45 
    • 45
    • 45 
    • View Profile
Re: VIP is neat but what if...
« Reply #10 on: June 20, 2016, 05:09:35 am »


ChargePvp has played 2 matches and hasn't played the tutorials. He doesn't respond to PMs or chat or voice. Guess who won. :'(

#ThanksMuse
#AdoptTheSwap
#FixTheFrames
#MakeEmMandatory
#AdaptTheMaps
« Last Edit: June 20, 2016, 05:11:42 am by Atruejedi »