Author Topic: [Ammo idea] Rifled Rounds  (Read 8925 times)

Offline ZnC

  • Member
  • Salutes: 40
    • [♫]
    • 45 
    • 43
    • 31 
    • View Profile
[Ammo idea] Rifled Rounds
« on: May 01, 2016, 03:57:52 pm »
Something like Heavy Clip with some Lesmok traits, but with Rate of Fire as a drawback instead of Clip Size.

Rifled Rounds
-Reduced Jitter (similar to Heavy; 50-70%)
-Slightly increased Projectile Speed (20-40%)
-Reduced Shell Drop
-Significantly reduced Rate of Fire (30-40%)

Designed for: Guns with jitter that could use increased projectile speed/range

Use applications:
>Minotaur
Heavy Clip reduces a shot, which is bad for the Mino that needs to keep pressuring the enemy. This ammo makes it easier to hit, but the time in-between shots is much longer.

>Gatling
Useful to start chipping away at an enemy, but not as efficient due to lower rate of fire.

>Carronade
Slightly more effective range, but longer time for the second shot allows the Engineer to mallet and prevent the pop.

>Hwacha
Better sniping capability. Gives it back a little of pre-nerf Heavy Clip, in terms of Projectile Speed.

Thoughts?

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: [Ammo idea] Rifled Rounds
« Reply #1 on: May 01, 2016, 11:19:12 pm »
comes off as.

I can't think of a new ammo. I know create a fusion of 2 existing ammo that renders its originals pointless.

Offline ZnC

  • Member
  • Salutes: 40
    • [♫]
    • 45 
    • 43
    • 31 
    • View Profile
Re: [Ammo idea] Rifled Rounds
« Reply #2 on: May 02, 2016, 12:37:45 pm »
Of course, it is important that the idea should not clash with the roles of existing ammo types. Here're the common use cases for Lesmok and Heavy Clip:

Lesmok
1. Lumberjack
2. Heavy Flak
3. Hades
4. Mortar
5. Mine Launcher
6. Harpoon

Heavy Clip
1. Heavy Carronade
2. Hwacha
3. Minotaur
4. Gatling
5. Light Carronade
6. Banshee

With the exception of those in my original post, it does not replace many of the effective combinations above and definitely does not make them "pointless".

Still, even I am doubtful this idea will get anywhere, anyway.

Offline Fynx

  • Member
  • Salutes: 30
    • [Rydr]
    • 45 
    • 45
    • 45 
    • View Profile
Re: [Ammo idea] Rifled Rounds
« Reply #3 on: May 02, 2016, 05:59:38 pm »
I'd rather see heavy clip actually useful first.

Offline ZnC

  • Member
  • Salutes: 40
    • [♫]
    • 45 
    • 43
    • 31 
    • View Profile
Re: [Ammo idea] Rifled Rounds
« Reply #4 on: May 02, 2016, 06:13:42 pm »
I'd rather see heavy clip actually useful first.

That is a good point though. Maybe I should be suggesting this idea as a Heavy Clip rework instead.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: [Ammo idea] Rifled Rounds
« Reply #5 on: May 02, 2016, 06:21:59 pm »
I'd rather see heavy clip actually useful first.

That is a good point though. Maybe I should be suggesting this idea as a Heavy Clip rework instead.

Now you're thinking with airships.