Linked Events

  • Cake's Unbirthday Week 1: July 16, 2016
  • Cake's Unbirthday Week 2: July 23, 2016
  • Cake's Unbirthday Week 3: July 30, 2016
  • Cake's Unbirthday Week 4: August 06, 2016
  • Cake's Unbirthday Week 5: August 13, 2016

Author Topic: Cake's Unbirthday Tournament  (Read 9283 times)

Offline Admiral Obvious

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Cake's Unbirthday Tournament
« on: April 15, 2016, 06:34:08 pm »
Hey Guns Of Icarus, Do You Like Fire?

The Cake Clan's Annual Tournament, the Unbirthday Tournament is back in town!
Check Out The Event's Trailer On This Link

https://youtu.be/fyPlBCP6sds

NOTE: This thread is not a sign up thread. The first sign ups will be posted July 4th, and the first day for matches will be July 16th. This is designed to gather interest and feedback from potential participants.

   The Unbirthday Tournament is an annual event hosted and run by the Cake Clan. Following the Cake’s founding principles, the Unbirthday Tournament is a competitive level tournament where fun is not just encouraged but required by all participants. We encourage players of all skill level to participate in our weekly matches!

Tournament Structure and Schedule
   The Unbirthday Tournament is Round Robin style structure with single ship sign up that will be scored as their own team (1 Ship=4 Players=1 Team). These teams will compete in weekly game modes where points will be rewarded and tracked through the duration of the season.The tournament will begin Sat. July 16th at 7:00PM UTC (3:00PM EST), and will run for 5 consecutive weeks every Saturday at the same time.
   
   Each week, the gamemode of the tournament will change. The rules of each week's game mode will be announced in its respective weekly sign up post  in the form of a listed rule set as well as an instructional video/trailer. (see sign ups for information on weekly sign ups). All other information players are required to know will be posted in this thread as well including that week's point system.

   Every match in the tournament will be scheduled on Challonge, an online bracket website. A link to the brackets will be provided before the event on the weekly sign up forum post, and in the Tournament Steam Group. All matches will be recorded as well, and VODs will be posted to a Youtube channel linked on the weekly sign up page.

Signing Up

   Sign Ups for the tournament will be on a weekly basis and open the Monday before that respective week’s tournament. The sign ups will be posted in the Guns Of Icarus Community Forum under “Community Events” and will be titled “Unbirthday Tournament Sign Ups Week #___”. A format for the sign ups will be posted in those threads.The first week sign ups will begin a week earlier than the others, and open on Monday July 4th. Though points do transition week to week, a team is free not to for a particular week but will receive no points for the week. Teams must be signed up at least 12 hours in advance to participate. Late sign ups must speak with tournament management to ensure proper scheduling.

   Teams may also volunteer to be “mercenaries” for the tournament. In addition to participating in the tournament as a normal team, a mercenary may be called to fill a vacant ship spot in the case of team drop-out or tournament schedule conflicts. When playing as a mercenary, the team will not receive any points,


Tournament Steam Group
   
   In addition to requiring teams to sign up each week, all ships must list a point of contact (does not have to be who posted the sign up). This point of contact must join an open steam group that is titled “Cake Unbirthday Tournament” Click Here to be brought to that steam group: http://steamcommunity.com/groups/CakeUnbirthday This steam group will be how game referees contact participants. Once a lobby has been opened, an announcement will be made in the group alerting players when they may join. The format of these announcements will be similar to “Match number # is now open, please join (referee in game name)” where match number will be given on the schedule posted before the event. Teams will also be given an “on deck” notification in this message alerting them of which match they can expect to open next. Only teams listed in the corresponding match on the schedule should join, and passwords should not be shared with players who have not signed up.

Contacting Tournament Management

   
   For questions or concerns about the tournament, players are free to contact tournament managers in any of the following ways:
   Steam:
      [Cake] Admiral Obvious
      [Cake] Kajros
      Any moderator of the Unbirthday Steam Group
   Email
      TheObviousShowTwitch@gmail.com

Point System

The point system listed here is subject to change and is open to suggestions.

Score will be awarded to players with in-match points and candles. In-match points are awarded based on the actions of a ship within a match, and will depend on on the week's gamemode. Candles are awarded based on points scored in a 1st, 2nd, 3rd method after each match and are the method of score used to determine winners of the overall tournament. To clarify, here is an example

Example
Week 1) Gamemode: 4 ship all mines free for all matches, 3 Round
Scoring Rules: 2 points for a kill, 1 for assist
Final Results Round 1
Ship 1: 5 points 1st place Reward 4 Candles
Ship 2: 3 Points 2nd place Reward 3 Candles
Ship 3: 2 Points 3rd place Reward 2 Candles
Ship 1: 1 Points 4th  place Reward 1 Candles

Since the tournament will result in multiple rounds for each game mode, with each team participating in 1 match per round. Candles will be awarded at each round. To use the previous example, if 3 rounds commence with the same 4 ships facing each other and each round has the same result, Team 1 has 12, Team 2 has 9, Team 3 has 6, and Team 1 has 3. In actual execution, these teams would not square off every time, but would be mixed with other tournament participants.

NOTE: The following idea is one management would like to use in the case of a large tournament turn out where skill levels spread across a broad range. This method is being developed to encourage the attendance of teams new to the competitive field.

For the overall victors of the tournament, an idea for "divisions" is being debated ( example: Masters, Journeyman, and Novice). In this method, teams will be placed in divisions based upon crew experience and will have separate leader boards (specific criteria for each division is in debate). Teams placed in a certain division will NOT play against only members of their division and will be used only as a method of scoring or for organization of team based matches. To use the example from above, any of those teams can exist in the different divisions and still receive the same amount of candles at the end of the round. No handicap is awarded for points or candles. Winners of each division receive prizes at the end of the tournament.

Rules
(These rules are subject to change until the date of first sign up, July 4th)

  • Teams must sign up 12 hours in advance for each week. All late sign ups must contact tournament managers to see if they can be accommodated into the schedule.
    Teams cannot change names between weeks.
  • During matches, the displayed ship’s name must be the same as the team name listed on the weekly sign up and must be the same through the tournament.
  • A lobby timer of 4 minutes will be started by the referee once 50% of the match participants have arrived. Failure to arrive on time will result in the prospective team’s slot being filled by a mercenary ship.
  • Matches may include a lobby timer depending on the week’s given gamemode.
  • Teams must have at least one member who is a on the ship of a participating team join the steam group. Teams are responsible for knowing which matches they are in and should be on time to their scheduled matches. All notifications for schedualed matches will be announced via the steam group including password and referee name, mercenary ships will be contacted via steam or in game private message.
  • The gamemode will be announced each week in the weekly sign up post. Players are expected to know the rules and gameplay laid out in the sign up post and instructional video. Failure to play in according to the rules dictated may result in disqualification for that week. 
  • At the start of the match, a 20s timer will be started by the referee(s) where all teams cannot move ship position. This allows players to load in if needed.
  • Each team will be allowed one 2 minute pause and will follow the preceding conditions:
Pauses must be requested by a team, and them must be confirmed by a referee before the pause is active

A pause may not be called while in active combat. The guidelines to define combat be when at least two ships are actively engaging combat, are spotted within a 1km of another ship, or in a position where combat could ensue during the pause (i.e. clouds move during the pause to reveal enemies are right next to each other). However, approving a pause are at the discretion of the referee

During a pause, all ships must halt movement and refrain from weapon use. Ship crew are NOT to repair any component or maintain an active buff, but may pre-buff a component that ran off of
buff prior to the pause.

Pauses can only be requested to end by the player who requested the pause, and ships may only move/engage once the referee has confirmed the end of the pause or has called the end of pause themselves due to timer exhaustion
  • A team in the lobby can ask for an additional minute on the timer for emergency.
  • All players are expected to act with good sportsmanship and friendly conduct at all time
  • Match chat is to be used for communication with the referees only. This includes time check requests and pauses.
  • Substitutes may be used on a ship, but they may not substitute for more than 1 ship per week.
« Last Edit: April 24, 2016, 08:59:25 pm by Agent Ravenrock »

Offline The Cunning Linquist

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Re: Cake's Unbirthday Tournament
« Reply #1 on: April 19, 2016, 04:06:49 pm »
Ship crew are NOT to repair any component or maintain an active buff

Just a minor thought - should teams be aloud to put out fires during a pause?  It would be silly to have things break during a pause because of a fire, especially balloon/armor. 

Should they also be aloud to repair their balloon if it breaks and then a pause is called while it's still broken?  I know most of the time if a balloon is broken it would still count as combat, but I can imagine a situation where someone could get a popped by a lumberjack and then duck behind cover and qualify for pause.  Just a thought.

Overall though, very excited for the tournament.  Thanks for organizing it!

-Cunning

Offline Admiral Obvious

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Re: Cake's Unbirthday Tournament
« Reply #2 on: April 20, 2016, 11:13:51 am »
If a ship is on fire, or in a position where there balloon is popped, that would be considered active combat and a pause would not be called. Though if a pilot blows out their own balloon by accident during the pause, I am willing to bet we can make an exception. I would say you cant repair it past what it was.

Offline Admiral Obvious

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Re: Cake's Unbirthday Tournament
« Reply #3 on: April 21, 2016, 12:26:34 pm »
UPDATE: I apologize for forgetting this earlier, but here is a link to the steam group used to communicate the information needed for the tournament http://steamcommunity.com/groups/CakeUnbirthday

Offline Admiral Obvious

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Re: Cake's Unbirthday Tournament
« Reply #4 on: April 21, 2016, 03:17:09 pm »
THE SCORE SYSTEM has been added to the post and is open to discussion