Author Topic: King of the Wandering Hill: game mode  (Read 16935 times)

Offline Naoura

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Re: King of the Wandering Hill: game mode
« Reply #15 on: September 29, 2016, 10:30:19 pm »
This is a grand idea! An actual Cargo vessel being escorted through the maps. It'd be lore friendly and pretty fun, and require a lot of tactical sense for the ambushing and counter attacks. Scouting would be extremely important, so Squid's would have that role, while the Galleon would likely be a major escort on the target.

Problem for it: How do the defender's win? Is there a life limit to the Escort's, or is it a time limit? Maybe that would encourage Muse to have the Game Timer included in the overlay.

Also, I like that idea of having the spawn point move with the Cargo vessel. It makes sense, but only if your team "owned" the vessel, or that you had captured it. Overwatch style, as it were, where the enemy can slowly push the Cargo backwards if your team doesn't control it for long enough. Spawn points would vary depending on where you were on the route, maybe three stages of spawns, each progressively closer to the "Goal" without them being directly on the cargo.

Might be able to finagle some more maps out of them with that kind of mode.

Offline Richard LeMoon

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Re: King of the Wandering Hill: game mode
« Reply #16 on: September 29, 2016, 11:05:12 pm »
There would be no defender. This would function exactly like King of the Hill, only the 'hill' balloon drifts around the map.

Offline Naoura

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Re: King of the Wandering Hill: game mode
« Reply #17 on: September 30, 2016, 08:35:58 am »
Just generating points.... Eh, I suppose. It's still interesting, I've just been watching a looot of Overwatch gameplay. Immediately went to it.

Offline Solidusbucket

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Re: King of the Wandering Hill: game mode
« Reply #18 on: September 30, 2016, 01:32:04 pm »
Just generating points.... Eh, I suppose. It's still interesting, I've just been watching a looot of Overwatch gameplay. Immediately went to it.

i like the idea of escort. alliance has that type of gamemode. sorta ish but different.

Offline Richard LeMoon

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Re: King of the Wandering Hill: game mode
« Reply #19 on: September 30, 2016, 04:27:27 pm »
'Payload' is what you are talking about, and I have been thinking of a way to do that in Skirmish as well. So far, all the game modes in Skirmish have been symmetrical with both teams having the same goal. Capture X point. Kill X ships. Unlimited time. Payload, on the other hand, is an asymmetrical game mode where one team has a completely different goal, with win condition being timed. This is more similar to Alliance gameplay.


While I think a Payload type game would be pretty awesome, I have not suggested it due to the symmetrical nature of Skirmish. The resistance to timed match modes is an issue as well. I'll make another thread to discuss the Payload game type.