Author Topic: Loch changes and effect on overall gameplay  (Read 11227 times)

Offline Hoja Lateralus

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Re: Loch changes and effect on overall gameplay
« Reply #15 on: March 20, 2016, 04:13:36 pm »
Old loch encouraged skill and communication between gunner and pilot

New loch encourages taking engineer rather than gunner

Quo vadis, GOIO?

Offline boulder-

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Re: Loch changes and effect on overall gameplay
« Reply #16 on: March 20, 2016, 07:22:44 pm »
How about making loch damage increase inversely proportional to clip size, just like the damage to the gun is now?

Offline Sprayer

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Re: Loch changes and effect on overall gameplay
« Reply #17 on: March 21, 2016, 01:48:05 pm »
How about making loch damage increase inversely proportional to clip size, just like the damage to the gun is now?

So guns with more ammo benefit more from loch than guns with little ammo?

Offline Ightrril

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Re: Loch changes and effect on overall gameplay
« Reply #18 on: March 21, 2016, 02:49:25 pm »
How about making loch damage increase inversely proportional to clip size, just like the damage to the gun is now?

So guns with more ammo benefit more from loch than guns with little ammo?

Currently as clip size increases, damage to gun per shot decreases. Boulder was saying that as clip size increases, damage increase per shot would decrease. So a 1-shot gun would get +125% damage per shot, a 50 shot gun could get +75% damage per shot.

Offline FoxyBillClinton

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Re: Loch changes and effect on overall gameplay
« Reply #19 on: March 21, 2016, 08:02:18 pm »
I see some people on here mentioning dropping new loch down to about 60% dmg increase. If they did that, what would then be the point of charged rounds? They would be made completely obsolete because they were already the bridge between normal rounds and lochnagar, right?

Offline Richard LeMoon

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Re: Loch changes and effect on overall gameplay
« Reply #20 on: March 21, 2016, 08:33:05 pm »
Only on low clip guns. The +60% damage worked well on high clip guns, where charged is useless.

Offline Arturo Sanchez

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Re: Loch changes and effect on overall gameplay
« Reply #21 on: March 23, 2016, 11:44:04 am »
I agree. I admit I had a lot of fun with loch gats and mortars as a gunner today, but I was flying all with experienced players on my team. As soon as I tried flying as a captain with a couple novice engineers and a novice teammate, I was dying left, right, and sideways.

Not exactly a talking point as that happens regardless..


Also this move of adding it to the game without prior testing by dev app slaves, just screams Eric knows best.
« Last Edit: March 23, 2016, 11:53:19 am by Maximillian Jazzhand »

Offline Jamini

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Re: Loch changes and effect on overall gameplay
« Reply #22 on: March 23, 2016, 12:25:30 pm »
Dying in seconds because you just happened to get hit by a few loch mortars is really, really not fun on the receiving end.

At least the old Hwachafish gave you a chance to escape.

--

I also really miss running Loch on heavy carronades. :( There is almost no point in bringing a carro on a fish anymore.

Offline Arturo Sanchez

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Re: Loch changes and effect on overall gameplay
« Reply #23 on: March 24, 2016, 08:21:21 am »
Dying in seconds because you just happened to get hit by a few loch mortars is really, really not fun on the receiving end.

Like I said... that has happened for as long as noobs have existed.

I acknowledge the problems said by your example seeing as that can occur with a vet crew. But blaming noobs specifically for bad things happening is like saying rain is wet.

Offline Chmielewski

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Re: Loch changes and effect on overall gameplay
« Reply #24 on: March 25, 2016, 01:30:06 am »
I'm not playing until Loch is fixed.
THIS. So much this.

Offline Solidusbucket

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Re: Loch changes and effect on overall gameplay
« Reply #25 on: March 25, 2016, 04:18:57 am »
fixed now IMO. but I still want old loch back. and this loch. i want both. as different ammos. please.
« Last Edit: March 25, 2016, 04:21:34 am by Solidusbucket »