Author Topic: How would you balance/change the game?  (Read 24244 times)

Offline PixelatedVolume

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How would you balance/change the game?
« on: March 16, 2016, 11:09:01 am »
In the same vein as the Nerfing Mobula thread:  Let's pretend mighty Eric dies and makes YOU the new Hand of Balance!  What's changing? 

I'm expecting shennanigans serious suggestions here people.

Offline Newbluud

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Re: How would you balance/change the game?
« Reply #1 on: March 16, 2016, 11:30:23 am »
Hwacha has 50 clip, shoots twice as fast, does only minor pierce damage, and every rocket applies the same force as a Minotaur shot. I can't wait for the "fuck off over there" meta.

Offline ZnC

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Re: How would you balance/change the game?
« Reply #2 on: March 16, 2016, 11:42:33 am »
Hwacha has 50 clip, shoots twice as fast, does only minor pierce damage, and every rocket applies the same force as a Minotaur shot. I can't wait for the "fuck off over there" meta.

I like how you think. LONG LIVE LION GUN OP!

Offline Letus

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Re: How would you balance/change the game?
« Reply #3 on: March 16, 2016, 12:54:11 pm »
Ban everyone who has been playing before 2015.

Offline PixelatedVolume

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Re: How would you balance/change the game?
« Reply #4 on: March 16, 2016, 01:45:51 pm »
I'd give the Galleon two guns in the crow's nest.

Ihe Mob would have four engines -- two horizontal, two vertical.

Pyra would have fighter top speed and SLIGHTLY more hull.


Offline Daft Loon

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Re: How would you balance/change the game?
« Reply #5 on: March 16, 2016, 07:21:23 pm »
-Remove burst rounds, add +30% aoe to incendiary instead
-Make heavy clip -90% jitter
-Halve the pyramidion nerf in all aspects
-Reduce heavy gun rebuild time to 80% current

Offline Hoja Lateralus

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Re: How would you balance/change the game?
« Reply #6 on: March 18, 2016, 09:29:30 am »
Nerf the flare and harpoon.

Offline Kamoba

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Re: How would you balance/change the game?
« Reply #7 on: March 18, 2016, 12:10:48 pm »
I'd add a heavy mine launcher that deploys five clusters of five Mines.

Offline Richard LeMoon

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Re: How would you balance/change the game?
« Reply #8 on: March 18, 2016, 07:55:30 pm »
Edit: Get rid of DPS buff on guns. Then add Falloff damage. Easily the best way to balance most if not all of the guns.

Then go from there.
« Last Edit: March 18, 2016, 08:00:39 pm by Richard LeMoon »

Offline Hoja Lateralus

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Re: How would you balance/change the game?
« Reply #9 on: March 18, 2016, 09:10:55 pm »
Edit: Get rid of DPS buff on guns. Then add Falloff damage. Easily the best way to balance most if not all of the guns.

Then go from there.

You must be fun at parties.

Offline Richard LeMoon

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Re: How would you balance/change the game?
« Reply #10 on: March 18, 2016, 11:32:57 pm »
Seeing how adding falloff damage would allow the increase of range, arcs, velocity, and accuracy of all guns, which would require that ships be sped up to avoid said abilities...

Yes.


Offline Spud Nick

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Re: How would you balance/change the game?
« Reply #11 on: March 19, 2016, 01:54:05 am »
I would give the pyramidion more acceleration and hull and increase the spread on the hwacha.

Offline PixelatedVolume

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Re: How would you balance/change the game?
« Reply #12 on: March 19, 2016, 09:07:11 am »
Seeing how adding falloff damage would allow the increase of range, arcs, velocity, and accuracy of all guns, which would require that ships be sped up to avoid said abilities...

Yes.



I can agree with that for guns that do damage by slamming into things -- Gatling. . . and uhh. . . primary damage on Lumberjack and merc maybe. . . but falloff damage on all things hurts me, knowing most weapons shoot rockets or shells which are going to explode with exactly the same force regardless of range.

Offline Richard LeMoon

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Re: How would you balance/change the game?
« Reply #13 on: March 19, 2016, 09:45:13 am »
Rockets have fuel. They have less fuel the further they go. Fuel contributes to the explosion. Less fuel = less explosion = falloff. Some of the primary Explosive damage could be shifted to falloff Fire damage, changing the behavior of the gun at close range. It would still be as effective at destroying hull at mid range while losing hull damage at max range. It would lose a tiny bit of component braking at all ranges, but would gain balloon damage and a small amount of armor damage at closer ranges. However, the benefits of falloff are that now your Artemis shots can go as fast as they used to since Artspam can no longer easily destroy a hull at range.

You should read the linked thread. It would only effect its own new, third damage. As you said, not all guns would even need it. However, it would allow a great deal of fine-tuning to balance that the game desperately needs right now.
« Last Edit: March 19, 2016, 09:47:52 am by Richard LeMoon »

Offline GeoRmr

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Re: How would you balance/change the game?
« Reply #14 on: March 19, 2016, 09:23:59 pm »
I would nerf the spire  8)