Searching for a thread pertaining to this topic didn't bring up any obvious relevant threads, so feel free to direct me to one if it already exists.
I've noticed after playing for a while that most if not all ships are constructed in ways that require players to move in roundabout fashions to access different parts of the ship (some more than others).
I suppose this isn't inherently awful (requiring more coordination on the crew's part, etc.), but the awkward collision boxes of ships' 'terrain' often make running back and forth very annoying as ledges/steps/other small obstacles impede movement and force the player to bunnyhop around to try and 'scale' what should be traversible by simply running around in most cases.
Other issues include being completely walled off from what look like scalable areas, clipping/falling through parts of ships, and being able to run straight off certain edges to your 'death.'
I realize this is not an easy thing to fix and that each ship has its own quirks, but I really think putting a little more priority on 'streamlining' ship decks' collision geometry would go a long way toward improving overall player experience.