This calls for some "I need to post random stuff about the stuff that is being changed, without having the ability to test said stuff in an environment where it should be tested!"-post! Which just includes a bit of my impression regarding the changes:
So nobody wanted the Spire to be nerfed and the conclusion from the feedback was to nerf it, sounds great. An increase of armor, as has been suggested before me, to 500 or so would propably work well with this nerf, as the Spire would still be flankable, but not die instantly if the reactions and player skill on that Spire are on a decent level.
That poor Mercury/Hades bifecta on the Mobula, it is not getting easier, but I don't disagree with the changes made to the ship. I just don't like the idea that two or so of my 20+ Mobula builds cannot be executed anymore, or at least not so smoothly.
Glad the gun thing on the Squid was addressed properly and not ridiculously, but does it really need a speed buff? Can we give the increase of 1.34m/s^2 from the forward/backward acceleration to the Pyramidion instead? You know, a ship that actually needs it even with a hull buff?
The change to the Pyramidion doesn't make it more of a ram ship, it makes it more of a fat-butt with a pointy nose hopping over to the enemy ship, hoping to get a body slam going and not miss it, because the anatomy of a butt does not allow for easy repositioning and no matter how fat that butt gets, it will always die due to its inability to react in any way once the enemy decides to move an inch. That sounds way more angry than I meant it to be, but I believe it gets the message accross, somehow at least.
My beloved harpoon. The one thing that I want is for it to toggle "reel-in-mode" by clicking right click, so a crew member doesn't have to waste time sitting on a gun while holding down the right mouse button for 7 seconds, which doesn't even take skill, while he could be doing something more impactful, like shooting a gun that actually does damage or repair the ship. I mean, the harpoon does have impact, but more often than not it will move the own ship out of arcs, meaning there are likely two guys that can't shoot, but can't repair either because the guy that is supposed to repair is also the guy with the task to quickly get on the harpoon. Within those 7 seconds your can ship easily get destroyed. But maybe that is just me.