Author Topic: A few silly (?) ideas.  (Read 9924 times)

Offline Dr Brobotnik

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A few silly (?) ideas.
« on: September 11, 2015, 10:46:09 am »
As the title suggests, these ideas are kinda silly, and I'm not sure if they'd actually work - but I'm posting them anyways, because they FEEL good.
Just disregard them if they make you roll your eyes or whatever.

Harpoon gun rework - simply put, give the harpoon gun two modes - the regular with a shorter range and a secondary mode with the current range and the added ability to grapple onto any surface - this way, it would become a much more tactical tool if done right, such as an escape mechanism.

Heavy harpoon gun - make it a big harpoon that lodges into the enemy ship and slowly pulls it down for ten seconds - at a much slower rate than a popped balloon of course, but also adding to a popped ships descent.

A new engine booster - make it sort of catapult the ship forward but breaks the engines completly - might be OP for ramming purposes.

Again, silly ideas, but still, with the right modifications, dumb stuff can become good, so if you got any feedback...
Anyways, that's it for me. Thanks!

Offline Kamoba

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Re: A few silly (?) ideas.
« Reply #1 on: September 11, 2015, 11:29:44 am »
I love the idea of harpooning to terrain, imagine a moonshine squid with side harpoon! Fastest turning ever!

Offline Daft Loon

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Re: A few silly (?) ideas.
« Reply #2 on: September 11, 2015, 11:38:14 am »
What if the harpoon could fire twice and attach your opponents to terrain  :D

The booster clearly needs to be rockets attached to the side of the ship, never mind how that's even supposed to damage the engines.

Offline Kamoba

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Re: A few silly (?) ideas.
« Reply #3 on: September 11, 2015, 11:40:31 am »
What if the harpoon could fire twice and attach your opponents to terrain  :D

The booster clearly needs to be rockets attached to the side of the ship, never mind how that's even supposed to damage the engines.

Or a light minotaur, but instead of pushing the enemy ship, it pushes your own ship... Drifting tactics become a thing! :)

Offline DJ Logicalia

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Re: A few silly (?) ideas.
« Reply #4 on: September 11, 2015, 11:48:53 am »
Regardless, the harpoon needs a rework. Having a completely broken gun in your game is kinda terrible

Offline Kamoba

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Re: A few silly (?) ideas.
« Reply #5 on: September 11, 2015, 11:57:06 am »
Regardless, the harpoon needs a rework. Having a completely broken gun in your game is kinda terrible

Not only that... But it is one which is required for so many god damn achievements and no one takes it...

Offline Hunter.

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Re: A few silly (?) ideas.
« Reply #6 on: September 11, 2015, 12:28:54 pm »
We Just Cause now boys.

Offline DJ Logicalia

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Re: A few silly (?) ideas.
« Reply #7 on: September 11, 2015, 01:07:50 pm »
Guns of Icarus is Just Cause 3 confirmed

Offline Richard LeMoon

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Re: A few silly (?) ideas.
« Reply #8 on: September 12, 2015, 09:58:02 am »

Offline Lieutenant Noir

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Re: A few silly (?) ideas.
« Reply #9 on: September 12, 2015, 10:30:32 am »
I know that this is "Your" forum

But will you let the postings of other silly ideas :D

Offline Arturo Sanchez

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Re: A few silly (?) ideas.
« Reply #10 on: September 12, 2015, 08:56:10 pm »
What if the harpoon could fire twice and attach your opponents to terrain  :D

The booster clearly needs to be rockets attached to the side of the ship, never mind how that's even supposed to damage the engines.

the boosters do hull dmg to yourself (you're flying way faster than the ship is meant to, of course stability of the ship is an issue) and it fires off at a set time before destroying and can't be turned off during activation (or you can deactivate but doing so destroys your hull because you set off a freakin explosive right on your ship).

Offline Daft Loon

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Re: A few silly (?) ideas.
« Reply #11 on: September 12, 2015, 09:27:31 pm »
What if the harpoon could fire twice and attach your opponents to terrain  :D

The booster clearly needs to be rockets attached to the side of the ship, never mind how that's even supposed to damage the engines.

the boosters do hull dmg to yourself (you're flying way faster than the ship is meant to, of course stability of the ship is an issue) and it fires off at a set time before destroying and can't be turned off during activation (or you can deactivate but doing so destroys your hull because you set off a freakin explosive right on your ship).

Makes sense.

Offline Koali

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Re: A few silly (?) ideas.
« Reply #12 on: September 12, 2015, 10:30:03 pm »
What if the harpoon could fire twice and attach your opponents to terrain  :D

Like in Just Cause 2?

Me like.

Offline Dr Brobotnik

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Re: A few silly (?) ideas.
« Reply #13 on: September 17, 2015, 09:50:37 am »
I know that this is "Your" forum

But will you let the postings of other silly ideas :D
Yeah man, go nuts! :D