Author Topic: Weapon skins.  (Read 20376 times)

Offline Koali

  • Member
  • Salutes: 56
    • [Sass]
    • 15 
    • 13
    • View Profile
Re: Weapon skins.
« Reply #30 on: August 11, 2015, 01:20:29 pm »
No.

Offline David Dire

  • Member
  • Salutes: 62
    • [SkBo]
    • 21 
    • 34
    • 32 
    • View Profile
Re: Weapon skins.
« Reply #31 on: August 11, 2015, 01:42:21 pm »

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Weapon skins.
« Reply #32 on: August 27, 2015, 03:28:27 pm »
I always thought it would be best if pilots have final call on what everything on their ship looks like. However, to compromise, the pilot's choices could include whatever gun skins their gunners purchased/won. To add to the fun, some gun skins could only be used if you gunner earned them through achievements, thus making it very clear you have a high level gunner on your ship.

As far as aesthetics, I would have to give cosmetic ammo effects to gunners. This would include muzzle flash, tracers, and particle effects.

Engineers would give the pilot the same extra choices for balloon and hull repair point skins.



Offline ShadedExalt

  • Member
  • Salutes: 76
    • [♫]
    • 10 
    • 17
    • 12 
    • View Profile
Re: Weapon skins.
« Reply #33 on: August 27, 2015, 04:50:09 pm »
As far as aesthetics, I would have to give cosmetic ammo effects to gunners. This would include muzzle flash, tracers, and particle effects.

Custom, hand loads

Justifiable

Offline Mr.Bando

  • Member
  • Salutes: 4
    • [SAC]
    • 30 
    • 45
    • 45 
    • View Profile
Re: Weapon skins.
« Reply #34 on: September 02, 2015, 08:29:16 am »

As far as aesthetics, I would have to give cosmetic ammo effects to gunners. This would include muzzle flash, tracers, and particle effects.


Oooh yes, show off your flashy bullets of death upon your hapless foes locked in shock and awe at the pweedy fireworks.

And custom hard points that can be shown off by the victors of a game