I'm actually on the fence about this....
Because while I agree that levels are, as ZanC said, only beneficial for cosmetics I also agree with Disaster...
Added to this that although Levels are in no way a good indicator of skill, they are the first thing many people look at...
Many times I've heard players complain that the enemy team is stacked with all "high levels!" Shortly before running out of the lobby in fear, even though the "high levels" were no one to be scared of and would have been quite an easy match..
So keeping into account that its only really the forum users who judge skill based on actions, not levels... Outside the forums the "majority" will look at levels, I think its not such a good idea...
The problem being a small player base, all with maxed levels would not help during sale periods... At least now there are still mid level players to fill the gap between novice and level cap...
Without that mid level set of players, the game appears too intimidating to new players...
Also you quoted that its done in COD....
COD markets entirely to the mainstream market, the game which pits teams of people against each other, but rewards the individual. The game which makes people feel good with a pat on the back and an ego stroke any time they manage a lucky shot... The game which if you are actually good at it, you will have a lot of players screaming and shouting and even PMing you you abuse.and calling you a hacker. The entire mentality is that players are rewarded so much when they do very little that they are lulled into a false sense that they're not useless... So when they do meet players who are better than them, the weak minded masses that play the game break down and cry, scream and shout.
That's why I stopped playing, I got sick to death of the sheer volume of abuse I received from idiot sheep who couldn't handle loosing...
Wow that's a rant and half... My overall point..
Guns of Icarus does not sell to the mainstream audience, and the less we look like call of duty the better.
Oh also the games which offer extra exp weekends very often run systems where you can reset your levels (or prestige.)
Guns of Icarus does not do that... So a double exp weekend would lead to a thousand or two thousand people playing during the weekends on exp days, reaching max level then never returning, claiming they "beat the game bruh"
Honestly I would rather see the level cap raised and maybe some more emphasis around Dev matches...
I was on the fence when I started this post but convinced myself I dont think I'd like to see this....
BUT!
I do like your way of thinking, discussing ideas to increase player retention is always good
![Smiley :)](https://gunsoficarus.com/community/forum/Smileys/aaron/smiley.gif)