Author Topic: Dual hwatcha galleon stun lock.  (Read 16754 times)

Offline HamsterIV

  • Member
  • Salutes: 328
    • 10 
    • 45
    • 45 
    • View Profile
    • Monkey Dev
Re: Dual hwatcha galleon stun lock.
« Reply #15 on: July 06, 2015, 12:12:52 pm »
Speaking of which, why is Gatling Flamer the default squid build?

It is all part of Muse's cunning plan to make a new player's first time experience captaining a squid so awful that they will run back to the Pyra or Goldfish until they have sufficient experience to make a squid work.

Offline Byron Cavendish

  • Member
  • Salutes: 89
    • [TB]
    • 21 
    • 31
    • 45 
    • View Profile
    • The Brotherhood
Re: Dual hwatcha galleon stun lock.
« Reply #16 on: July 06, 2015, 12:21:21 pm »
Haha, Eric wishes he was that smart, it's taken him two years to figure out to break fix the pyra though.

Offline MightyKeb

  • Member
  • Salutes: 78
    • [GwTh]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Dual hwatcha galleon stun lock.
« Reply #17 on: July 06, 2015, 01:26:06 pm »
Speaking of which, why is Gatling Flamer the default squid build?

It is all part of Muse's cunning plan to make a new player's first time experience captaining a squid so awful that they will run back to the Pyra or Goldfish until they have sufficient experience to make a squid work.


Offline Mr.Bando

  • Member
  • Salutes: 4
    • [SAC]
    • 30 
    • 45
    • 45 
    • View Profile
Re: Dual hwatcha galleon stun lock.
« Reply #18 on: July 08, 2015, 06:24:23 am »
Yes, it has been around for a long time since the introduction of the hwatcha/manticore. And yes, there are counters to them that are just as old. But it has also been shown how this load out is making a bit of a comeback on the pub games where the recent addition of stamina and the slight buff to its recoil has made it more potent than before. This ship can go onto the long list of many others that have confounded and frustrated new players in their seemingly over-powerful attacks. But then again its never the ship, but the people that turn them in to death machines,
Salute.

Technically, yes.

But please put a level 45 gunner on a gat flame squid that can fly good and expect them to turn it into a death machine against players who are equally as good on the other team. You can't.


Ships are merely there as a source for us to turn into death machines. If that source is flawed in any way then it affects our performance and makes it impossible to reach a desired capacity.

I can understand where it's coming from, however.

The ships, the weapons, all the ammo and engineer and repair tools, the stamina effects you get with the kits...

They are all merely tools. Your opponents get the same ones as well so no one gets a better version of a squid or galleon than the other guy. It's the player. Yes you, the guy behind the screen on the keyboard and mouse. Along with your friends who you've found along the way and managed click and work well enough together. You chose that ships, it's guns and the gear. And along with you and your friends, you turned that hodge podge of metal and wood and turned it into a well tuned death machine.

If your opponents fields identical ships to your own and your ally, (metamidion wars anyone?) then it boils down to the skill and cunning of the captain and crew.

That's what I'm getting at.
 
« Last Edit: July 08, 2015, 06:27:05 am by Mr.Bando »