Author Topic: A lobby timer idea  (Read 7987 times)

Offline Daft Loon

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A lobby timer idea
« on: June 10, 2015, 03:25:11 am »
Remove ready up button.
60 seconds default after map choice.
Each captain has 2-3 add times totaling 60 seconds, usable when they won't put the time over 70s. (maybe reduced add times for 3v3 and 4v4)
Make the votes for each map visible when in progress so people can prepare for the probable map earlier.
An add time use is restored if each other captain has added time since you used it allowing for conversations etc if everyone wants to.

This would end the "ready up" barrage (except for the few who scrape together enough brain cells to progress to "stop adding time") and the associated tendency of people annoyed by it to be averse to starting the match even when ready.

Thoughts, refinements, better ideas?

Offline Arturo Sanchez

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Re: A lobby timer idea
« Reply #1 on: June 10, 2015, 06:49:34 am »
I just want readying to lock your ship from MM

BECAUSE WHEN I SAY I'M READY IT MEANS I DON'T WANT MM TO GIVE ME NOOBS TO BABYSIT

Offline Kamoba

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Re: A lobby timer idea
« Reply #2 on: June 10, 2015, 08:09:24 am »
Remove ready up button.
60 seconds default after map choice.
Each captain has 2-3 add times totaling 60 seconds, usable when they won't put the time over 70s. (maybe reduced add times for 3v3 and 4v4)
Make the votes for each map visible when in progress so people can prepare for the probable map earlier.
An add time use is restored if each other captain has added time since you used it allowing for conversations etc if everyone wants to.

This would end the "ready up" barrage (except for the few who scrape together enough brain cells to progress to "stop adding time") and the associated tendency of people annoyed by it to be averse to starting the match even when ready.

Thoughts, refinements, better ideas?

I like this and thinks its a good idea, when I get home I'll forward it to Muse.

@Ceres: You know that'll never happen, locking out players to encourage the idea of using AI over Humans is anti-social and against most of Muse' ideals, and you know that.
Yes new players can be frustrating, and that's why people make friends and play with those friends. 8)

Offline Daft Loon

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Re: A lobby timer idea
« Reply #3 on: June 10, 2015, 10:30:59 am »
Remove ready up button.
60 seconds default after map choice.
Each captain has 2-3 add times totaling 60 seconds, usable when they won't put the time over 70s. (maybe reduced add times for 3v3 and 4v4)
Make the votes for each map visible when in progress so people can prepare for the probable map earlier.
An add time use is restored if each other captain has added time since you used it allowing for conversations etc if everyone wants to.

This would end the "ready up" barrage (except for the few who scrape together enough brain cells to progress to "stop adding time") and the associated tendency of people annoyed by it to be averse to starting the match even when ready.

Thoughts, refinements, better ideas?

I like this and thinks its a good idea, when I get home I'll forward it to Muse.

@Ceres: You know that'll never happen, locking out players to encourage the idea of using AI over Humans is anti-social and against most of Muse' ideals, and you know that.
Yes new players can be frustrating, and that's why people make friends and play with those friends. 8)


Maybe give some time for discussion first, thats what i post ideas here for after all. Ill send it in along with the harpoon idea and some other small ones after that.

In particular what do people think of the numbers for time added etc, how long is too long to wait once all are ready without a ready button and how much time do you want to add at once. The times i put above were extracted from my posterior as it was.

Offline Arturo Sanchez

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Re: A lobby timer idea
« Reply #4 on: June 12, 2015, 12:30:40 am »
Remove ready up button.
60 seconds default after map choice.
Each captain has 2-3 add times totaling 60 seconds, usable when they won't put the time over 70s. (maybe reduced add times for 3v3 and 4v4)
Make the votes for each map visible when in progress so people can prepare for the probable map earlier.
An add time use is restored if each other captain has added time since you used it allowing for conversations etc if everyone wants to.

This would end the "ready up" barrage (except for the few who scrape together enough brain cells to progress to "stop adding time") and the associated tendency of people annoyed by it to be averse to starting the match even when ready.

Thoughts, refinements, better ideas?

I like this and thinks its a good idea, when I get home I'll forward it to Muse.

@Ceres: You know that'll never happen, locking out players to encourage the idea of using AI over Humans is anti-social and against most of Muse' ideals, and you know that.
Yes new players can be frustrating, and that's why people make friends and play with those friends. 8)


Maybe give some time for discussion first, thats what i post ideas here for after all. Ill send it in along with the harpoon idea and some other small ones after that.

In particular what do people think of the numbers for time added etc, how long is too long to wait once all are ready without a ready button and how much time do you want to add at once. The times i put above were extracted from my posterior as it was.

however long it takes for this idiot to stop declining my loadouts over his crappy double anti fire or power monkey build.


AND THOSE GODDAMN RANGE FINDERS!


also kamo

"lets get along with noobies by segregating them away from our given circle of friends and bar them access to our teams and ships by banding together to fill up slots they would otherwise take in the absence of said friends."

Thats just your work around to the scrub problem? stacked lobbies? (dont you dare try to excuse that it wasnt what you are implying)


thats even worst than my idea. and at least I'm not disguising mine with honeyed wording.
« Last Edit: June 12, 2015, 12:37:11 am by Maximillian Jazzhand »

Offline Kamoba

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Re: A lobby timer idea
« Reply #5 on: June 12, 2015, 02:39:06 am »
Keep in mind when you and your friends "stack" a lobby, Match maker keeps this into account and aims to match your mmr with similar skill levels, likely putting you against another "stacked" crew, obviously not every time but it is something match maker tries to do.

Also stacked lobbies are only a negative term used to bash people who play with their friends and clans..
Which given the nature of the team work required is normally something to be encouraged.

I'm not honey coating a negative term, I'm encouraging you to make friends and play with them, rather than stressing yourself out all the time by playing with people -you- as an individual clearly don't want to play with...

Offline Arturo Sanchez

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Re: A lobby timer idea
« Reply #6 on: June 12, 2015, 02:58:10 am »
Keep in mind when you and your friends "stack" a lobby, Match maker keeps this into account and aims to match your mmr with similar skill levels.

It doesn't.

It just forces me to be an overglorified babysitter when I just wanna play a normal game but can't when half the ships crew (or even just one), stand around staring at cool downs of the hull, camp guns or just literally do nothing.

And thats not even the lobby side when they decline loadouts to even stand at least a chance from an equipment stance.


I'm good at this game, but I'm not a miracle worker. I can handle a noob I can fully show the ropes or even one thats entirely useless (I can definitely pull off that miracle sometimes). But a full ship of scrubs that won't do anything to ACTUALLY PLAY THE GAME?

Naw... no one is having a good time on that ship. No one is having a good time on that team.

That gg at match end is just a load of crap and an outright lie. I'll take a loss when I know everything that could have been done was done. Not one that occurs because NOTHING was done.