Author Topic: 4 VS 4 Balloons Needs To Be Gone  (Read 32169 times)

Offline Legato Bluesummers

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #15 on: June 04, 2015, 01:54:00 pm »
Quote
Many players including myself signed up to be able to join novice matches during the sale, and I still have the ability. There are always plenty of open novice matches.

A possibility is that because no one votes rematch in novice matches, it puts some crew forms into regular matches.

That's wired if that's the case.

Offline Sarabelle Marlowe

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #16 on: June 04, 2015, 03:27:19 pm »
Sorry to say that if we went by the logic of "players are indecisive" that means that we'd have to ban all the game modes, being that in any scenario be it 2v2 to 4v4 you will on occasion get an ally that wont talk or work with you. It is the side effect of a multi-player game, not much can change that. I am sorry you have had difficulty in 4v4, me personally I love the feel of an entire air battle once in a while. And yes, it can be very annoying when the rest of the team isn't willing to work together or people not even knowing what captains chat was (I think i made a meme about it). The other issue is that yes, it does take a long while for lobbies to fill up, I'm sure many us can regale you with epic tales of endurance in dark times waiting for just one more player...

If it is difficult for you, I would either suggest just avoiding the 4v4 or play with clan and friends to ensure a workable team. For one, that fills lobbies, and two, you get more cooperation. Because when you have a workable team on a 4v4, to me its a much more enjoyable game mode.

Offline Kamoba

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #17 on: June 04, 2015, 04:00:43 pm »
Novice matches are still very much a thing. However the system changed somewhat because a lot of new players would uncheck Novice because they thought they knew better, or they felt offended that their mlg 360no scope skills were defined as novice. So the Novice system was changed to be more fluid, you start as a Novice player, all default matches searched for are novice matches. However novice is only till level 7, once you reach level 8 on a single class (which does not take long for people who hit achievements) you'll no longer be considered a novice, and you can easily turn off novice in a variety of ways, such as editing the ship loadout, or "unlocking" one of the locked ships... (Galleon for example.) when unlocking these, you're given a pop up to ask if you're sure you want to unlock from novice status, most people will click accept without second thought about it, especially if they've been told a suggested ship loadout by a friend.

My opinion on 4v4...
Yes it can be tough and long going, but more often than not I find a player who quits mid 4v4 will be smart enough to search for games of their own preferences, and as Blackenedpies said, I too have had great fun in 4v4 matches and lobbies, I've also seen commendable attempts to fill 4v4 lobbies by players! Sending messages in global, asking other lobby members to join invite their friends etc and not impatiently but a level 3 guy saying "Come on everyone, invite your friends! Its not fair he has AI on his ship!"
Then getting into the match, 4v4 death matches always prove themselves more than just a brawl, any who impatiently storm in without allies find themselves in difficult situations.
Encourage communication with the captains, coerce them to charge at the same time, send the faster ships through the sides and the tankier ships in position with less cover to draw fire for some nice flanking. Or play defensive, a line of ships not separating is a very tough opponent to take on and requires strong communication to have a shot at getting past.


Yes you make a point that it can be daunting for new players to end up in larger lobbies, but equally newer players going to a large battle with a lot of other players helps silence the un-just statements that the game is "dead" simply because there are not 10,000 players online at one time. 8)

Offline Hoja Lateralus

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #18 on: June 04, 2015, 04:08:05 pm »
4v4's are awesome, but we need better maps than Sepulcher and Duuuuuhrns :P

Offline Carn

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #19 on: June 04, 2015, 04:20:19 pm »
4v4's are awesome, but we need better maps than Sepulcher and Duuuuuhrns :P
agreed

Offline Saull

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #20 on: June 04, 2015, 06:32:15 pm »
I feel like Raid on the Refinery would be big enough for a 4v4 Deathmatch. I mean, its about the same size as Dunes right?

Offline BlackenedPies

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #21 on: June 04, 2015, 07:18:26 pm »
Raid lags when used for deathmatch. Raid is used in the map pool for the Sac VIP matches (custom rules mode), but I've always had considerable lag on it. It's much smaller than dunes, firnfeld is closer to 4v4 size.

If firnfeld was 4v4 it would be interesting if the initial spawns were split so 2 ships on each team spawn north and the others spawn far south. Of course then it may be strategic to order ships in lobby to dictate spawn location.

Offline Daft Loon

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #22 on: June 04, 2015, 07:32:23 pm »
Firnfeld is plenty big enough although it would be more of the same just snow texture. - pre edit - (splitting the spawns could be interesting)
Firnfeld king of the hill (capture the big gun) could be fun, maybe with original spawns rather than koth style ones - end pre edit -

Canyons could be fun, maybe with some strategicly placed sandstorms to discourage an own spawn sniper camping meta from forming (im not sure if 4v4 would make that more or less likely)

In general i find 4v4 to be hit and miss.
-It allows teams that would get stomped in smaller games to actually fight and fly sometimes (even if they cant win) rather than dieing instantly
-It allows more specialised ships and strategies
-It gives more value to my master flare gunner skills
But
-The teams can become even more uneven than is possible in 2v2 or 3v3
-The effect of fighting in spawn zones is even more unbalanced (getting a numbers advantage because you can respawn and fight faster, until it tips over to the other extreme of 4v1 spawn kills)
-It biases towards long range ships that then take all of eternity to cross the large distances
-King of the flayed hills is just too big - ban non squid ships from it please ; )

Offline sparklerfish

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #23 on: June 04, 2015, 07:39:13 pm »
Still praying for a 4v4 Paritan.

Offline DJ Logicalia

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #24 on: June 04, 2015, 07:48:11 pm »
Still praying for a 4v4 Paritan.

Muse does still have that original enormous Paratin map. Maybe one day...

Offline Arturo Sanchez

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #25 on: June 05, 2015, 12:21:27 am »
Noob 4 v 4 do take forever. seen up to as long as an hour without the presence of an actual vet to guide anyone.

Vet 4 v 4... first ship to make a mistake and its 12-0 in less than 5 minutes
« Last Edit: June 05, 2015, 12:25:34 am by Maximillian Jazzhand »

Offline Hoja Lateralus

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #26 on: June 05, 2015, 10:59:11 am »
Well some time ago I was suggesting some hard game-time limit, as in Hephaestus Challenge (30 min). Make it 40-45 minutes and whoever had bigger score then - won.

Nobody wants an hour-long match. That's why we hated CK.

Offline Dementio

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #27 on: June 05, 2015, 11:58:01 am »
Nobody wants an hour-long match. That's why we hated CK.

I liked it.

Offline Sammy B. T.

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #28 on: June 05, 2015, 12:07:02 pm »
I mean when you hit the play button on default it will look for 3v3 or 2v2 games only. Then if you want to do 4v4 you would have to go into the options to look for those games.
You can set your match preferences to exclude 4v4 you know.

I know you can search for 2v2, 3v4, or 4v4. Is there a way to simply exclude? I prefer 2v2s, don't mind 3v3s, but 4v4s are only fine in small doses and play drastically different than the others.

Offline Carn

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Re: 4 VS 4 Balloons Needs To Be Gone
« Reply #29 on: June 05, 2015, 12:23:34 pm »
There should be, just go in and uncheck it.