Author Topic: Underdog System  (Read 56470 times)

Offline Daft Loon

  • Member
  • Salutes: 47
    • [◕_◕]
    • 45 
    • 45
    • 45 
    • View Profile
Underdog System
« on: May 01, 2015, 08:58:19 pm »
After 5 matches playing on the underdog team and several more where i questioned the lack of an underdog tag on one of the teams im rather skeptical of its accuracy.
-From 5 as underdog 2 comprehensive wins 1 win and 2 losses

A suggestion:
Include in the lobby an option for players (all or just those who sign up maybe) to 'vote' and predict which team is going to win. I suspect that the players predictions will be much better than 50%.

- Collect data from this and use it to improve Underdog and Match making ranking

-Possibly make it visible, it could be fun to strive to be the most accurate at predicting matches, it could even become the spectator achievements that no-one but me wants.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Underdog System
« Reply #1 on: May 01, 2015, 09:07:27 pm »
pretty sure its based off total MMR.

And if the gap is big enough. it becomes underdog.

want better underdog? improve how MMR calculates.

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Underdog System
« Reply #2 on: May 01, 2015, 09:09:34 pm »
better MMR calculator sounds like a good idea

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Underdog System
« Reply #3 on: May 02, 2015, 05:07:02 am »
MMR is basically win/lose ratio for every player. It can't be accurate.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Underdog System
« Reply #4 on: May 02, 2015, 09:52:20 am »
MMR is basically win/lose ratio for every player. It can't be accurate.

Its not. But it is what I assume underdog is based off of.

Until thats fixed, underdog won't work either.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Underdog System
« Reply #5 on: May 02, 2015, 11:07:34 am »
It does not work well. We tested it out yesterday by jumping down to spectate to see who would put the other team into underdog. Four different people everybody considered equally skilled moved to spectate one by one. Only one put the other team into underdog. Even moving two of the others to spectate did not take the other team out of  underdog.
« Last Edit: May 02, 2015, 11:11:16 am by Richard LeMoon »

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Underdog System
« Reply #6 on: May 02, 2015, 11:37:19 am »
yeah, yesterday we had a 3v3 with the Piloting levels looking like this on the teams:

Level 8 Pilot VS. Level 32 Pilot
Level 10 Pilot VS. Level 32 Pilot
Level 6 Pilot VS. Level 28 Pilot

..and the lower levels were not made into underdogs. None of them had even played over a 100 matches as Pilot.

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Underdog System
« Reply #7 on: May 02, 2015, 12:47:44 pm »
Because levels/matches played (=experience) is not taken into account by matchmaker.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Underdog System
« Reply #8 on: May 02, 2015, 01:01:48 pm »
Levels are generally 70-75% accurate as to how good someone is, and matches played are  generally 80-85% accurate to how good someone is, and  generally W/L ratio is 90-95% accurate to how good someone is (if you get them to tell it to you). This has been my experience, it would be nice if the first two things got calculated.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Underdog System
« Reply #9 on: May 02, 2015, 01:12:35 pm »
Levels are generally 70-75% accurate as to how good someone is, and matches played are  generally 80-85% accurate to how good someone is, and  generally W/L ratio is 90-95% accurate to how good someone is (if you get them to tell it to you). This has been my experience, it would be nice if the first two things got calculated.

lvls... not such a certainty anymore. The old 1-15 was far more accurate because of time spent trying to get to their lvl.

MMR should be tallied by part destroys/ship kills (gunner), repairs/rebuilds (as engie) and ship destroys (crew). Buffs, time spent spamming pilot tools, lvls, match count, etc. are all arbitrary measurements for player skill.

This takes into account your competence in all things. Even if your loss ratio is 50%. It might not be because of your own incompetence.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Underdog System
« Reply #10 on: May 02, 2015, 02:26:10 pm »
Levels are generally 70-75% accurate as to how good someone is, and matches played are  generally 80-85% accurate to how good someone is, and  generally W/L ratio is 90-95% accurate to how good someone is (if you get them to tell it to you). This has been my experience, it would be nice if the first two things got calculated.

lvls... not such a certainty anymore. The old 1-15 was far more accurate because of time spent trying to get to their lvl.

MMR should be tallied by part destroys/ship kills (gunner), repairs/rebuilds (as engie) and ship destroys (crew). Buffs, time spent spamming pilot tools, lvls, match count, etc. are all arbitrary measurements for player skill.

This takes into account your competence in all things. Even if your loss ratio is 50%. It might not be because of your own incompetence.

That's why none of the numbers are listed 100% accurate. The best player in the game can always have a laggy day and lose, there are many variables at work that also decide if you win or lose.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Underdog System
« Reply #11 on: May 02, 2015, 02:52:42 pm »


I was apparently the underdog this match (at the start-some ppl joined mathew's ship mid game, not that it made a difference).

the rage quitting ship were novice lvl. but we had our own novice ship too.

Did noid have a terrible MMR or something? I did notice his piloting was sub par for a 43.

But yes... 2 elite lvl pilots vs mid lvl pilots. and pretty much same lvl average for crew.

well technically I should have tipped the scales for technically being all 45.
and the ones with elite lvl pilots were the underdogs.
« Last Edit: May 02, 2015, 02:56:59 pm by Maximillian Jazzhand »

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Underdog System
« Reply #12 on: May 02, 2015, 03:06:43 pm »
Levels don't effect underdog. It is based purely on MMR.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Underdog System
« Reply #13 on: May 02, 2015, 06:29:13 pm »








Just... wtf is MMR measuring? definitely not match counts or lvls.

Offline FredTheFifth

  • Member
  • Salutes: 9
    • [Rydr]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Underdog System
« Reply #14 on: May 02, 2015, 06:32:10 pm »
Rydr Tag increases MMR by 100% Proven :P