Author Topic: Monsters in Co Op?  (Read 20691 times)

Offline MightyKeb

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Monsters in Co Op?
« on: April 02, 2015, 03:50:33 pm »
https://www.youtube.com/watch?v=DSwGHXsfI7E

So I necroed that background thread with this song and while listening I thought to myself.


"Hey, sea Leviathan? Grabbing onto boats? Awesome idea!"


It would most likely take a lot of effort, but I'd like to brainstorm either way, what if you had, for a start, a monster that latched onto your components, and disallowed you from repairing it? Perhaps you could just make it so that smacking it with a mallet quite a few times would make it go away. Or, you could use a fire tool to shave them off or even load Incendiary Ammo to the guns! Imagine fighting one of these on a galleon. Gunners would have to consider incendiary instead of heatsink!


Or a monster that could throw you off the ship? Tear apart your balloon in literally seconds?  Or one that strikes a few fire stacks on literally every component with such a hard strike that it would break the chem cycles? Or one that would take out 1-3 completely random components instantly with an ice attack-ish burst BUT also automatically chemspray them?

I'm gonna sleep in a bit, will try to come up with more tomorrow :-X

Offline Saull

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Re: Monsters in Co Op?
« Reply #1 on: April 02, 2015, 04:09:09 pm »
Sky whales is something being pushed super hard by the community and I suppose they have to eat something? Large swarms of sky krill?

What little we know of the lore involves a catostrophic event poisoning the world/creating large dust storms and otherwise making travel by land and sea unfreasible making the sky as the only way to get things done, maybe nature found a way and we should see more fantastic sky borne creatures aside from birds

Offline Carn

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Re: Monsters in Co Op?
« Reply #2 on: April 02, 2015, 04:10:34 pm »
I'm pushing to make Sky Whale Riders a thing, also sky kraken could be an awesome natural enemy to the sky whale

Offline Saull

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Re: Monsters in Co Op?
« Reply #3 on: April 02, 2015, 04:27:15 pm »
Maybe there can be a new biological weapon type in co-op based off the natural defenses of these sky monsters. You shoot a bunch of sky krill/parasite things at a component and they'll act as fire stacks but instead of damaging it they'll just render it unusable until they're "whacked" off by a wrench or mallet. Which could lead to some neat animations for that scenario. Or a gun that sprays a horrible green acidic sky kraken ink that is like tar cloud but damages hull armor and/ or balloon instead of components

Another idea. Sky jelly fish electric harpoons that shoot out three weaker pulling harpoons at once and damage the component of whatever they're jammed into
« Last Edit: April 02, 2015, 04:34:24 pm by Saull »

Offline Carn

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Re: Monsters in Co Op?
« Reply #4 on: April 02, 2015, 04:35:43 pm »
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Offline MightyKeb

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Re: Monsters in Co Op?
« Reply #5 on: April 02, 2015, 04:43:04 pm »
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Offline Saull

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Re: Monsters in Co Op?
« Reply #6 on: April 02, 2015, 04:47:26 pm »
There has been talks of a co-op weapon/ship progression system. that could be a branch that you could follow through "hunting missions". You unlock the krill cannon first by flying through "x" amount of krill clouds then you use that to lure out "x" amount of skywhales to get some kinda thick skywhales skin/armor for your ship, which then attracts sky krakens and other big beasties

Offline Kamoba

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Re: Monsters in Co Op?
« Reply #7 on: April 03, 2015, 06:06:46 am »
Sky Whales shall be a thing before boarding. 8)

Offline Koali

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Re: Monsters in Co Op?
« Reply #8 on: April 03, 2015, 09:18:29 am »
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Don't do this to me. DON'T. DO. THIS. TO. ME.

Do you have ANY idea how long it would take to scrape off all the barnacles stuck to George's Junker?!

Offline Carn

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Re: Monsters in Co Op?
« Reply #9 on: April 03, 2015, 09:25:24 am »
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Don't do this to me. DON'T. DO. THIS. TO. ME.

Do you have ANY idea how long it would take to scrape off all the barnacles stuck to George's Junker?!

The junker? what about my goldfish? that has the prometheus on it

Offline Indreams

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Re: Monsters in Co Op?
« Reply #10 on: April 03, 2015, 10:01:23 am »
Just burn them off. Really. Chemspray hull, set fire.

Offline Koali

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Re: Monsters in Co Op?
« Reply #11 on: April 03, 2015, 04:03:13 pm »
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Don't do this to me. DON'T. DO. THIS. TO. ME.

Do you have ANY idea how long it would take to scrape off all the barnacles stuck to George's Junker?!

The junker? what about my goldfish? that has the prometheus on it

Just burn them off. Really. Chemspray hull, set fire.

The Vakyrie is well kept, although it could use a once-over from the rust mites. The Bolted Nut, on the other hand, has so many clean, polished, rust-free surfaces (rust mites yo) that the barnacles can't resist it.

Offline Indreams

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Re: Monsters in Co Op?
« Reply #12 on: April 03, 2015, 08:28:28 pm »
Just listened to The Cog is Dead... I have been missing out on Steampunk life.

Offline Koali

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Re: Monsters in Co Op?
« Reply #13 on: April 03, 2015, 08:47:57 pm »
Have you listened to their song called "The Copper War?"

Offline Indreams

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Re: Monsters in Co Op?
« Reply #14 on: April 03, 2015, 09:20:27 pm »
Just did. Really cool stuff.