Author Topic: CK points are too far away from each other  (Read 7337 times)

Offline Hoja Lateralus

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CK points are too far away from each other
« on: March 29, 2015, 07:44:08 am »
I think that in CK points are too far away from each other, making the speed of the ship (too) important for gameplay. That's why the most used ships in CK are squid, goldfish and pyramidion. Also this makes people take the altitude of "Meh, they are too far away, no point fighting for this point, we'll get ready on the next one". I believe we need the 'Duel at Dawn' of Crazy King, perhaps with less amount of points (3-4) so playing galleon, mobula or spire on CK would be more valid.

Offline Steve CZ

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Re: CK points are too far away from each other
« Reply #1 on: March 29, 2015, 07:53:43 am »
I agree, but we need more maps of all kinds... Wishful thinking right now

Offline MightyKeb

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Re: CK points are too far away from each other
« Reply #2 on: March 30, 2015, 05:56:16 am »
Refinery is fairly small for a 3v3 and Ive made the spire work a few times there (few times being the few times I got to play the map) Its especially viable after the buffs.

Offline Arturo Sanchez

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Re: CK points are too far away from each other
« Reply #3 on: March 30, 2015, 11:31:19 am »
this... is kinda dumb.

There are pros and cons to bringing a heavy ship into crazy king. IN THE OLD CAPTURING RULES. You can use a galleon to scout the next point and hunker down.

Thereby being an early capture AND and solid cap blocker. As most teams use fast ships. You have the advantage of greater fire power and a hull that can tank with a crew of enough competence.


In the current rules... yeah... slow ships are useless because caps are now decided by number of ships on point (dumbest idea muse ever employed)

Offline Koali

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Re: CK points are too far away from each other
« Reply #4 on: March 30, 2015, 05:29:06 pm »
So, Squid party?

Offline Lanliss

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Re: CK points are too far away from each other
« Reply #5 on: March 30, 2015, 06:15:14 pm »
But if the galleon just kills a squid it will be fine.

Offline Arturo Sanchez

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Re: CK points are too far away from each other
« Reply #6 on: March 30, 2015, 08:37:43 pm »
I did a full vet squid vs goldfish crazy king in the old days.

Squid would cap first, but by attrition goldfish would decap and cap point.

They got heavy guns and bigger hull and squids cannot leave point or lose the point anyway  (pre hull buff). A full squid team is a terrible idea as you needed 1 ship at least to tank.

A squid........ not for tanking.

Offline MightyKeb

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Re: CK points are too far away from each other
« Reply #7 on: March 31, 2015, 05:12:21 pm »

A squid........ not for tanking.

Everything changed when the 1.4.0 Patch attacked..

Offline Arturo Sanchez

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Re: CK points are too far away from each other
« Reply #8 on: March 31, 2015, 08:22:22 pm »

A squid........ not for tanking.

Everything changed when the 1.4.0 Patch attacked..

a slight hardening of the glass doesnt change the fact that it is still glass.

Offline Koali

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Re: CK points are too far away from each other
« Reply #9 on: March 31, 2015, 08:32:38 pm »

A squid........ not for tanking.

Everything changed when the 1.4.0 Patch attacked..

a slight hardening of the glass doesnt change the fact that it is still glass.

It may be glass, but it's tempered glass.

Offline Carn

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Re: CK points are too far away from each other
« Reply #10 on: March 31, 2015, 08:44:45 pm »

A squid........ not for tanking.

Everything changed when the 1.4.0 Patch attacked..

a slight hardening of the glass doesnt change the fact that it is still glass.

It may be glass, but it's tempered glass.
forged in the heart of the code

Offline ShadedExalt

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Re: CK points are too far away from each other
« Reply #11 on: March 31, 2015, 09:31:08 pm »

A squid........ not for tanking.

Everything changed when the 1.4.0 Patch attacked..

a slight hardening of the glass doesnt change the fact that it is still glass.

It may be glass, but it's tempered glass.
forged in the heart of the code

I am the glass of my Squid