Author Topic: Converting Light to Heavy  (Read 44737 times)

Offline Lanliss

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Re: Converting Light to Heavy
« Reply #105 on: April 23, 2015, 09:09:42 pm »
I was just trying to help Pixel with the spinning.

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #106 on: April 23, 2015, 09:46:00 pm »
We have had quite enough of Pixel's gyrations and undulations, thank you very much. You can't fly past playgrounds anymore when he is on the ship.

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #107 on: April 24, 2015, 08:23:00 pm »
So. . . spinning or not?

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #108 on: April 24, 2015, 09:08:32 pm »
No spinning. Lots of shaking. Near hwacha level shaking.

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #109 on: April 25, 2015, 10:50:39 am »
I can get behind that.

Though I think the heat shield looks kinda silly.  Something narrower, but maybe a little closer together.  Instead of being at each corner, maybe about halfway down and then in the bottom corners?

From the outside it should have hflak style shielding.

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #110 on: April 25, 2015, 04:04:34 pm »
The shielding was just tossed on to cover some things. I don't like them either, but did not grab any images of other shields. I also did not add in the ammo durm/boxes (which would be the animated part during reload) or other random bits. I'll see about finding some things.

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #111 on: April 25, 2015, 10:14:40 pm »
Oh whoops I didn't mean the barrel shroud, I meant the actual part of the gun you sit in

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #112 on: April 26, 2015, 12:19:42 am »
That is what I was talking about. Those are Barking Dog shields.

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #113 on: April 26, 2015, 09:39:36 am »
Ok

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #114 on: April 29, 2015, 09:27:28 pm »
Anything else to say?

Offline ShadedExalt

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Re: Converting Light to Heavy
« Reply #115 on: April 29, 2015, 09:38:40 pm »
I think there really should be a Heavy version of all light guns.

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #116 on: April 29, 2015, 10:46:54 pm »
Got a response from Muse. They would rather nerf heavy at this point than add new mechanics, but will keep it in mind for the future. So, no Maelstrom. Scrapping work on the image.

Offline ShadedExalt

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Re: Converting Light to Heavy
« Reply #117 on: April 30, 2015, 11:12:34 am »
So... Maelstrimn, just more conventional.

NEVER GIVE UP HOPEEEEEE

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #118 on: May 02, 2015, 03:44:27 pm »

Offline ShadedExalt

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Re: Converting Light to Heavy
« Reply #119 on: May 02, 2015, 06:41:38 pm »
IT'S SO BEAUTIFUL