Author Topic: Converting Light to Heavy  (Read 70748 times)

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #75 on: April 16, 2015, 11:17:01 pm »
How about this? Insane recoil/spread, infinite ammo (no reload unless you change ammo), very long reload if you change ammo, and the gun sets itself on fire after so many seconds of use, two stacks per second of use after overheated. Or maybe just add two stacks of fire every 5 seconds or so.

I keep asking for am ammo type that sets the gun on fire as you use it (Powder Keg ammo). Would be interesting to have a gun that did it by default.

Offline Lanliss

  • Member
  • Salutes: 24
    • 14 
    • 16
    • 16 
    • View Profile
Re: Converting Light to Heavy
« Reply #76 on: April 16, 2015, 11:27:00 pm »
Sounds good, but I think a simple overheating would make more sense. Unusable for something like a minute, unless someone comes and hit it with extinguisher, while chem spray or heatsink can prevent the overheating entirely. That would make heatsink a bit OP though, since it has infinite ammo. Maybe something more like 500 ammo with heatsink, while it normally overheats after 2-300 shots. Infinite ammo if you are using anything without an ammo reduction.

Offline PixelatedVolume

  • Member
  • Salutes: 2
    • [PIEπ]
    • 19
    • 17 
    • View Profile
Re: Converting Light to Heavy
« Reply #77 on: April 18, 2015, 04:07:13 pm »
I think it should have ammo.  As much as I like the idea of overheating, it just adds more complexity and a unique for a single gun.  I can see it being a little off-putting.

I almost think it shouldn't have much ammo but a quick reload. 

Offline Lanliss

  • Member
  • Salutes: 24
    • 14 
    • 16
    • 16 
    • View Profile
Re: Converting Light to Heavy
« Reply #78 on: April 18, 2015, 05:43:48 pm »
I do not think a quick reload would wor for a heavy machine gun. Any heavy machine gun in anything, games, movies, whatever, takes forever to reload. Then again, that may be because of the large clips. Also, wouldn't a small clip just turn it into the flak cannon?

Offline PixelatedVolume

  • Member
  • Salutes: 2
    • [PIEπ]
    • 19
    • 17 
    • View Profile
Re: Converting Light to Heavy
« Reply #79 on: April 18, 2015, 06:56:58 pm »
I feel like too much sustain would be OP though I don't want it to be a tissue-paper gun that just relies on massive ROF to be effective.

Not really sure how to walk that line.  Thoughts?

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #80 on: April 18, 2015, 07:37:12 pm »
It would basically be a bulletstorm gun. Put out as many shots as you can, hoping some connect. The one issue would be heavy clip. This gun would be broken by it as it is.

Offline Lanliss

  • Member
  • Salutes: 24
    • 14 
    • 16
    • 16 
    • View Profile
Re: Converting Light to Heavy
« Reply #81 on: April 18, 2015, 09:35:42 pm »
Infinite ammo if you are using anything without an ammo reduction.
Already thought of it. Recommended something like 300 I think.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Converting Light to Heavy
« Reply #82 on: April 19, 2015, 02:21:24 am »
It would basically be a bulletstorm gun. Put out as many shots as you can, hoping some connect. The one issue would be heavy clip. This gun would be broken by it as it is.

I've been following your posts about your suggestion for this storm gun idea and I just want to say that I think it sounds really cool so far.

Lanliss is right, 300 rounds seems fare. It'd be like the heavy version of the gatling with 2-3x the rounds.
« Last Edit: April 19, 2015, 02:23:13 am by Grey-Wolf Jack »

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #83 on: April 19, 2015, 03:04:06 pm »
Just for funseys.


Offline MightyKeb

  • Member
  • Salutes: 78
    • [GwTh]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #84 on: April 19, 2015, 03:23:32 pm »

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #85 on: April 19, 2015, 05:20:52 pm »
Solution to the heavy clip issue would be reverse arming. That means the secondary damage is turned off after a certain range.

Primary: Piercing. DPS similar to Wirlwind Gatling. Unaffected by range.

Secondary: Piercing as well. 150 meter range limit.

Eris Quad Machine Gun--------------------------------------------------------------------------------------------------------------
Piercing
6
0.20.21.50.2
Piercing
30.20.21.50.2
BalloonHullArmorComponent
Modified Primary1.21.291.2150m to max range
Modified AOE0.60.64.50.6
Modified combined1.81.813.51.8Under 150m
Clip pri/combined480/720480/7203600/5400480/720
DPS pri/combined19/28.919/28.9144.4/21619/28.9
DPS with reload13/19.513/19.597.5/14613/19.5
Clip size400
Rate of Fire16
Time to shoot clip24 seconds
Reload time12
Total time36.9

By comparison, Gatling DPS is 111.7 to the armor. However, with the high jitter, the Eris would shoot pretty much everywhere on the ship. Damage to everything else is minor, so guns, engines, and balloon would act like a shield against it. Up close, this thing would be terrifying to the armor.

Offline PixelatedVolume

  • Member
  • Salutes: 2
    • [PIEπ]
    • 19
    • 17 
    • View Profile
Re: Converting Light to Heavy
« Reply #86 on: April 19, 2015, 10:10:29 pm »
Ohh I like!  How does reload stack up with light gat though?

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #87 on: April 19, 2015, 11:01:43 pm »
Here are the raw Gatling numbers. I did not do any rounding. The raw stripping power (if all shots hit) is not too much higher than the Gatling. The wide spread, however, would make it a hwacha-like weapon. Heavy will almost be required for max range. Other ammos would be good close up. Switching ammo mid-clip would be pretty risky, though.

Whirlwind Gatling--------------------------------------------------------------------------------------------------------------
Piercing7.50.20.21.50.2
Shatter100.20.10.22
BalloonHullArmorComponent
Modified1.51.511.251.5
Modified AOE21220
Modified combined3.52.513.2521.5
Clip2872051086.51763
DPS29.514938271621.0820987654111.7351234568181.3060493827
DPSwR19.492132083213.92295148873.7916428863119.7373827966
Number of shots82
Rate of fire8.33
Time to shoot clip9.7238895558
Reload Time5
Total time14.7238895558
« Last Edit: April 19, 2015, 11:13:18 pm by Richard LeMoon »

Offline PixelatedVolume

  • Member
  • Salutes: 2
    • [PIEπ]
    • 19
    • 17 
    • View Profile
Re: Converting Light to Heavy
« Reply #88 on: April 20, 2015, 03:42:16 pm »
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.
« Last Edit: April 20, 2015, 03:52:55 pm by PixelatedVolume »

Offline ShadedExalt

  • Member
  • Salutes: 76
    • [♫]
    • 10 
    • 17
    • 12 
    • View Profile
Re: Converting Light to Heavy
« Reply #89 on: April 20, 2015, 04:06:51 pm »
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.

Whirlwind ----> Hurricane.