Author Topic: Converting Light to Heavy  (Read 93223 times)

Offline David Dire

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Re: Converting Light to Heavy
« Reply #60 on: April 13, 2015, 05:53:29 pm »
Who needs bullets when you have helmets


So I see, you want to make me cry. because that movie makes me cry.

Shame on you David, I have a beard! if i cry for movies, it makes me look silly

Fun fact: The only media that has gotten me to cry is Warriors (The cat books) and DBZ.

Offline MagKel

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Re: Converting Light to Heavy
« Reply #61 on: April 13, 2015, 05:56:03 pm »
Who needs bullets when you have helmets


So I see, you want to make me cry. because that movie makes me cry.

Shame on you David, I have a beard! if i cry for movies, it makes me look silly

Fun fact: The only media that has gotten me to cry is Warriors (The cat books) and DBZ.

Shut up i am watching Sergeant Horwart dying..

« Last Edit: April 13, 2015, 05:59:41 pm by MagKel »

Offline ShadedExalt

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Re: Converting Light to Heavy
« Reply #62 on: April 13, 2015, 06:10:46 pm »
I'm trying to think of media that's made me cry.

I know there's some, but I can't think of it off the top of my head.

Offline MagKel

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Re: Converting Light to Heavy
« Reply #63 on: April 13, 2015, 06:20:28 pm »

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #64 on: April 13, 2015, 06:33:43 pm »
The Helmet Cannon was worked on a while back, but it was just too OP in every way.


Also, Eris Heavy Quad Machine Gun:


Offline SirNotlag

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Re: Converting Light to Heavy
« Reply #65 on: April 14, 2015, 11:41:14 am »
The Helmet Cannon was worked on a while back, but it was just too OP in every way.


Also, Eris Heavy Quad Machine Gun:



I like it! but how would we make it different from the regular chain gun?

Im thinking less accurate, more range, more damage (maybe just a larger clip so it deals more damage per clip but same or perhaps even lower dps) and smaller arcs.


Offline David Dire

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Re: Converting Light to Heavy
« Reply #66 on: April 14, 2015, 12:29:47 pm »
The Helmet Cannon was worked on a while back, but it was just too OP in every way.


Also, Eris Heavy Quad Machine Gun:



I like it! but how would we make it different from the regular chain gun?

Im thinking less accurate, more range, more damage (maybe just a larger clip so it deals more damage per clip but same or perhaps even lower dps) and smaller arcs.

I'm thinking very inaccurate, large arcs with slow turning speed, about 70% less damage per bullet than Gat, but like, 700 shots per clip.

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #67 on: April 14, 2015, 01:31:25 pm »
Jitter through the roof and terrible accuracy but godlike sustain.  Maybe 40% light gat damage but have two sets of barrels firing at once so if both hit it does almost as much as usual.

Offline SirNotlag

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Re: Converting Light to Heavy
« Reply #68 on: April 14, 2015, 04:33:42 pm »
My main thought that goes against it is, this is steampunky. There is no room in the world of steam for electricity. And once you introduce electricity the entire world changes. Maybe I am just being a bit stubborn on the idea of changing the world of guns, but I do not see a need for tesla anything.

Lighting gun was already in Flight of the icarus so they are part of the world and they have already been added to the Bone fish enemy AI ships in Co-op. Soooooo.....

you might have to deal with lighting in skirmish mode soon enough.

Offline Lanliss

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Re: Converting Light to Heavy
« Reply #69 on: April 14, 2015, 04:56:12 pm »
My main thought that goes against it is, this is steampunky. There is no room in the world of steam for electricity. And once you introduce electricity the entire world changes. Maybe I am just being a bit stubborn on the idea of changing the world of guns, but I do not see a need for tesla anything.

Lighting gun was already in Flight of the icarus so they are part of the world and they have already been added to the Bone fish enemy AI ships in Co-op. Soooooo.....

you might have to deal with lighting in skirmish mode soon enough.

We already went through a whole quote pyramid about this. I apologized for my lack of knowledge on both the first game and the diesel punk that the developers say this game is based on.

Offline Crafeksterty

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Re: Converting Light to Heavy
« Reply #70 on: April 14, 2015, 05:20:16 pm »
You have to consider how guns of icarus is a world of its own. So steam punk, diesel punk, tesla punk, anything machinery applies for Goio. But for goios case, steampunk is its main asset.

Offline Richard LeMoon

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Re: Converting Light to Heavy
« Reply #71 on: April 14, 2015, 08:57:54 pm »
To be fair, Guns is Dieselpunk with a Steampunk veneer.

Offline ShadedExalt

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Re: Converting Light to Heavy
« Reply #72 on: April 14, 2015, 09:00:14 pm »
To be fair, Guns is Dieselpunk with a Steampunk veneer.

Nobody ever believes me ;-;

Offline PixelatedVolume

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Re: Converting Light to Heavy
« Reply #73 on: April 16, 2015, 10:27:27 pm »
So guys... Quad gats.  Who's in?

Offline Koali

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Re: Converting Light to Heavy
« Reply #74 on: April 16, 2015, 10:33:37 pm »
Me