Author Topic: reticles  (Read 4849 times)

Offline Lanliss

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reticles
« on: February 19, 2015, 05:34:24 pm »
Would anyone else prefer something other than standard dot? I would not mind being able to change my crosshair. Another possibility would be each gun having unique cross hairs. A dot is great for Merc, but wings would be great on something like carrot. Not necessary, as the game is great as-is, but something I think would be nice, as well as simple to employ.

Offline Dementio

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Re: reticles
« Reply #1 on: February 19, 2015, 06:41:20 pm »
Obey the Dot!

.

Offline Crafeksterty

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Re: reticles
« Reply #2 on: February 19, 2015, 07:52:59 pm »
The crosshair is actualy animated. It indicatets to when it can fire another shot, specialy for slow shooting guns.
And the small dots around it indicate the arming time.

There probably was one other indication but it just goes to show that the cursor is actualy animated for indication sakes. You would leave out a few of them when adding another cursor.



What i would REALLY want is a cursor that confirms the range of the component you are looking at to be hitable/repairable. And that when i hit it, that it did repair or confirm the repair hit.

Offline DJ Logicalia

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Re: reticles
« Reply #3 on: February 19, 2015, 08:00:18 pm »
I like the dot \o\

Offline BlackenedPies

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Re: reticles
« Reply #4 on: February 19, 2015, 10:30:00 pm »
And the small dots around it indicate the arming time.

I never noticed this, how so?

Offline Lanliss

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Re: reticles
« Reply #5 on: February 19, 2015, 10:39:17 pm »
I have seen them. If you fire something like a Hades or the mine launcher, a pair of dots appears on either side, fading in as arming time comes closer(or maybe fading out. Do not remember for sure). It could be done with any reticle though, so you would be able to expect it even if they do my idea.