Author Topic: Incendiary Rounds  (Read 73366 times)

Offline MightyKeb

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Re: Incendiary Rounds
« Reply #75 on: March 03, 2015, 01:26:35 pm »
Well it further reduces the arm range which is a plus. The fire rate reduction isn't much of a big deal, but it reduces the clip size down to 3. As for the fire chance, it's minimal. 5 projectiles at 20% chance each has a probability of 3 fires per clip.

You'd think a 50% chance would be nice but then people'll start loading it in a gatling and.. dear god.


Welp, even more incentive to chemspray!

Offline Extirminator

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Re: Incendiary Rounds
« Reply #76 on: March 03, 2015, 01:57:50 pm »
Well it further reduces the arm range which is a plus. The fire rate reduction isn't much of a big deal, but it reduces the clip size down to 3. As for the fire chance, it's minimal. 5 projectiles at 20% chance each has a probability of 3 fires per clip.

actually it's 6 fires per clip due to the chance being separate on direct and aoe.